Lines Matching refs:result
560 const char* const glsl_cs = NL "layout(local_size_x = 1) in;" NL "buffer Buffer {" NL " int result;" NL "};" NL
561 "void main() {" NL " result = 7;" NL "}";
973 ss << "layout(local_size_x = 3) in;" NL "layout (std430) buffer Result {" NL " int result[3];" NL "};" << cs;
990 bool result = out_data[0] == 7 && out_data[1] == 17 && out_data[2] == 23;
995 return result;
1011 " result[gl_LocalInvocationIndex] = int(g_input_buffer.indata[gl_LocalInvocationID.x].z);" NL "}",
1016 " if (gl_LocalInvocationID.x == 0u) result[gl_LocalInvocationIndex] = int(g_input_buffer.indata0.z);" NL
1017 " if (gl_LocalInvocationID.x == 1u) result[gl_LocalInvocationIndex] = int(g_input_buffer.indata1.z);" NL
1018 " if (gl_LocalInvocationID.x == 2u) result[gl_LocalInvocationIndex] = int(g_input_buffer.indata2.z);" NL
1022 "void main() {" NL " result[gl_LocalInvocationIndex] = int(indata[gl_LocalInvocationID.x].z);" NL "}",
1027 " result[gl_LocalInvocationIndex] = int(g_buffer.indata[gl_LocalInvocationID.x].z);" NL "}",
1031 " result[gl_LocalInvocationIndex] = int(g_buffer[0].indata[gl_LocalInvocationID.x].z);" NL "}",
1036 " if (gl_LocalInvocationID.x == 0u) result[gl_LocalInvocationIndex] = int(g_buffer[0].indata0.z);" NL
1037 " else if (gl_LocalInvocationID.x == 1u) result[gl_LocalInvocationIndex] = int(g_buffer[0].indata1.z);" NL
1038 " else if (gl_LocalInvocationID.x == 2u) result[gl_LocalInvocationIndex] = int(g_buffer[0].indata2.z);" NL
1044 " if (gl_LocalInvocationID.x == 0u) result[gl_LocalInvocationIndex] = int(g_buffer.indata01[0].z);" NL
1045 " else if (gl_LocalInvocationID.x == 1u) result[gl_LocalInvocationIndex] = int(g_buffer.indata01[1].z);" NL
1046 " else if (gl_LocalInvocationID.x == 2u) result[gl_LocalInvocationIndex] = int(g_buffer.indata2.z);" NL
1051 " case 0u: result[gl_LocalInvocationIndex] = int(g_buffer.indata01[0].z); break;" NL
1052 " case 1u: result[gl_LocalInvocationIndex] = int(g_buffer.indata01[1].z); break;" NL
1053 " case 2u: result[gl_LocalInvocationIndex] = int(g_buffer.indata2[gl_LocalInvocationIndex-2u].z); "