Lines Matching refs:glBufferData

518 		glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
569 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ);
941 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
993 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ);
1059 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ);
1062 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1165 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1229 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW);
1232 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1304 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1307 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW);
2236 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
2244 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2363 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
2462 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * sizeof(int) * 4, NULL, GL_DYNAMIC_DRAW);
2480 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2562 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * sizeof(int) * 4, NULL, GL_DYNAMIC_DRAW);
2659 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2670 glBufferData(GL_SHADER_STORAGE_BUFFER, 16 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2677 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2765 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2776 glBufferData(GL_SHADER_STORAGE_BUFFER, 16 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2857 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &in_data[i][0], GL_STATIC_DRAW);
2861 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &out_data[0], GL_STATIC_DRAW);
2943 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &in_data[i][0], GL_STATIC_DRAW);
2947 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &out_data[0], GL_STATIC_DRAW);
3616 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)expected_data.size(), &zero[0], GL_STATIC_DRAW);
3620 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
3701 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)expected_data.size(), &zero[0], GL_STATIC_DRAW);
3705 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
3997 glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)in_data[0].size(), &in_data[0][0], GL_STATIC_DRAW);
4000 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &in_data[1][0], GL_STATIC_DRAW);
4006 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[0].size(), &out_data[0], GL_STATIC_DRAW);
4012 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &out_data[0], GL_STATIC_DRAW);
4093 glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)in_data[0].size(), &in_data[0][0], GL_STATIC_DRAW);
4096 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &in_data[1][0], GL_STATIC_DRAW);
4102 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[0].size(), &out_data[0], GL_STATIC_DRAW);
4108 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &out_data[0], GL_STATIC_DRAW);
4427 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(expected.size() * sizeof(float)), &zero[0],
4432 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(in.size() * sizeof(float)), &in[0], GL_STATIC_DRAW);
4512 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(expected.size() * sizeof(float)), &zero[0],
4517 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(in.size() * sizeof(float)), &in[0], GL_STATIC_DRAW);
4931 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
4940 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
4949 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
4958 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
4962 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(float) * 32 * 4, NULL, GL_STATIC_DRAW);
5058 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data0), data0, GL_STATIC_DRAW);
5061 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
5064 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data2), data2, GL_STATIC_DRAW);
5067 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);
5073 glBufferData(GL_SHADER_STORAGE_BUFFER, offset * 4, NULL, GL_STATIC_DRAW);
5086 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5111 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5199 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5208 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5217 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5226 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5308 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data0), data0, GL_STATIC_DRAW);
5311 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
5314 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data2), data2, GL_STATIC_DRAW);
5317 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);
5321 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5432 glBufferData(GL_SHADER_STORAGE_BUFFER, expectedPixels * 32, NULL, GL_DYNAMIC_DRAW);
5436 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 4, NULL, GL_DYNAMIC_DRAW);
5561 glBufferData(GL_SHADER_STORAGE_BUFFER, 100 * 100 * 32, NULL, GL_DYNAMIC_DRAW);
5565 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 4, NULL, GL_DYNAMIC_DRAW);
5671 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5677 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5683 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5689 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5697 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5738 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5809 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5815 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5821 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5827 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5831 glBufferData(GL_SHADER_STORAGE_BUFFER, 16 * 4 * 4 + 16 * 2 * 4, 0, GL_STATIC_DRAW);
5887 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
6005 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data[i]), data[i], GL_DYNAMIC_DRAW);
6016 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data[i]), data[i], GL_DYNAMIC_DRAW);
6025 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6163 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data[i]), data[i], GL_DYNAMIC_DRAW);
6167 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 4 * 4, 0, GL_STATIC_DRAW);
6264 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * sizeof(float) * 4, NULL, GL_DYNAMIC_DRAW);
6283 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6372 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data[0], GL_DYNAMIC_DRAW);
6399 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data[0], GL_DYNAMIC_DRAW);
6478 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6484 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6490 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6506 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6614 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6620 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6626 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6632 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6638 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6644 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6650 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6854 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6860 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6866 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6872 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6878 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6884 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6890 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7089 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7095 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7189 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7195 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7339 glBufferData(GL_SHADER_STORAGE_BUFFER, sizes[i] * 4, &data[0], GL_DYNAMIC_COPY);
7566 glBufferData(GL_SHADER_STORAGE_BUFFER, bufsize[i][0], &data[0], GL_DYNAMIC_COPY);
7571 glBufferData(GL_SHADER_STORAGE_BUFFER, bufsize[i][0], &data[0], GL_DYNAMIC_COPY);
8020 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
8028 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
8035 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
8118 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data[0], GL_DYNAMIC_DRAW);