Lines Matching refs:data1
1362 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1364 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1366 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1406 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1408 "layout(std430, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1411 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1457 " layout(row_major) mat4x2 data1;" NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL
1458 " layout(column_major) mat2x3 data0;" NL " layout(row_major) mat4x2 data1;" NL "} g_output;" NL
1459 "void main() {" NL " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL "}";
1501 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
1503 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
1504 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1660 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
1663 "layout(std430, binding = 1) buffer Output {" NL " float data0[2];" NL " float data1[3];" NL
1667 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1745 NL " Struct0 data1;" // offset = 8
1749 NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL " int data0;" NL " Struct0 data1;" NL
1751 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1834 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1836 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1838 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1894 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1896 "layout(std140, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1899 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1954 return NL "layout(std140, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
1956 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
1957 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
2117 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
2120 " float data1[3];" NL " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL
2123 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
3220 NL " float data1[5];" //BA=16, OF=[4]16, next=96
3227 NL " float data1[5];" //BA=4, OF=[1], next=[6]
3235 NL " Struct0 data1;" // offset 16, struct should be aligned to a multiple of 16 bytes
3237 NL " Struct0 data1;" // offset 4
3240 NL "layout(std140, binding = 4) buffer Output0 {" NL " int data0;" NL " float data1[5];" NL
3243 " float data1[5];" NL " mat3x2 data2;" NL " float data3;" NL " float data4[2];" NL " int data5;" NL
3245 " Struct0 data1;" NL "} g_output2;" NL "layout(std430, binding = 7) buffer Output3 {" NL
3246 " int data0;" NL " Struct0 data1;" NL "} g_output3;" NL "void main() {" NL
3248 " for (int i = 0; i < g_input0.data1.length(); ++i) g_output0.data1[i] = g_input0.data1[i];" NL
3254 " for (int i = 0; i < g_input1.data1.length(); ++i) g_output1.data1[i] = g_input1.data1[i];" NL
3259 NL " g_output2.data0 = g_input2.data0;" NL " g_output2.data1 = g_input2.data1;"
3261 NL " g_output3.data0 = g_input3.data0;" NL " g_output3.data1 = g_input3.data1;" NL "}";
3516 NL " ivec3 data1;" // offset 16
3518 NL " Struct0 data1;" // offset std430 8, std140 16
3523 NL " Struct0 data1[2];" // offset 16
3529 NL " Struct0 data1[2];" // offset 8
3536 NL "layout(std140, binding = 4) buffer Output01 {" NL " int data0;" NL " Struct0 data1[2];" NL
3538 "layout(std430, binding = 6) buffer Output23 {" NL " int data0;" NL " Struct0 data1[2];" NL
3541 " for (int i = 0; i < g_input01[0].data1.length(); ++i) g_output01[0].data1[i] = g_input01[0].data1[i];" NL
3545 " for (int i = 0; i < g_input01[1].data1.length(); ++i) g_output01[1].data1[i] = g_input01[1].data1[i];" NL
3550 " for (int i = 0; i < g_input23[0].data1.length(); ++i) g_output23[0].data1[i] = g_input23[0].data1[i];" NL
3554 " for (int i = 0; i < g_input23[1].data1.length(); ++i) g_output23[1].data1[i] = g_input23[1].data1[i];" NL
3763 fp[7] = 0.0f; // data1
3836 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL
3838 "layout(std430, binding = 1) buffer Output {" NL " ivec4 data0;" NL " vec3 data1;" NL
3841 " g_output.data0.wzyx = g_input.data0;" NL " g_output.data1 = g_input.data1.zyx;" NL
3937 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4 data0;" NL " mat4 data1;" NL "} g_input;" NL
3938 "layout(std430, binding = 1) buffer Output {" NL " mat4 data0;" NL " vec4 data1;" NL "} g_output;" NL
3940 " g_output.data0 = matrixCompMult(g_input.data0, g_input.data1);" NL
3941 " g_output.data1 = g_input.data0[1] + g_input.data1[g_index2];" NL "}";
4184 "layout(std140, binding = 0) uniform InputUBO {" NL " float data0;" NL " float data1[2];" NL
4186 " float data1[2];" NL "} g_input_ssbo;" NL "layout(std140, binding = 1) buffer OutputUBO {" NL
4187 " float data0;" NL " float data1[2];" NL "} g_output_ubo;" NL
4188 "layout(std430, binding = 2) buffer OutputSSBO {" NL " float data0;" NL " float data1[2];" NL
4190 " for (int i = 0; i < g_input_ubo.data1.length(); ++i) g_output_ubo.data1[i] = g_input_ubo.data1[i];" NL
4192 " for (int i = 0; i < g_input_ssbo.data1.length(); ++i) g_output_ssbo.data1[i] = g_input_ssbo.data1[i];" NL
5059 const GLubyte data1[] = { 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0 };
5061 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
5309 const GLubyte data1[] = { 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0 };
5311 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
6592 " int data1, inc1;" NL "} g_buffer4;" NL "layout(std430, binding = 5) buffer Buffer56 {" NL
6595 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
6597 " atomicAdd(g_buffer4.data1, - g_buffer4.inc0);" NL " } else if (path == 2) {" NL
6598 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL
6827 " int data1, inc1;" NL "} g_buffer4;" NL "layout(std430, binding = 5) buffer Buffer56 {" NL
6835 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
6837 " atomicAdd(g_buffer4.data1, - g_buffer4.inc0);" NL " } else if (path == 2) {" NL
6838 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL