Lines Matching defs:vertex
51 vertex,
2177 " // Since vertex shader can be executed multiple times due to implementation dependent reasons," NL
2239 /* vertex buffer */
2475 /* init vertex buffer */
2672 /* vertex buffer */
4911 "layout(binding = 0, std430) buffer Input {" NL " VertexData vertex[4];" NL
4913 " gl_Position = vec4(g_vs_in.vertex[gl_VertexID].position, 0, 1);" NL
4914 " StageData_color = g_vs_in.vertex[gl_VertexID].color;" NL "}";
5160 << ", std430) buffer Input {" NL " VertexData vertex[4];" NL "} g_vs_in;" NL "out vec3 StageData_color;" NL
5161 "void main() {" NL " gl_Position = vec4(g_vs_in.vertex[gl_VertexID].position, 0, 1);" NL
5162 " StageData_color = g_vs_in.vertex[gl_VertexID].color;" NL "}";
5425 // vertex buffer) with an identical number of points. If we have
5692 /* vertex buffer */
6020 /* vertex buffer */
6278 /* vertex buffer */
6492 /* vertex buffer */
7264 if (st == vertex)
7286 if (stage == vertex)
7309 if ((stage == vertex && !IsVSFSAvailable(kBufs, 0)) || (stage == fragment && !IsVSFSAvailable(0, kBufs)))
7311 if (stage == vertex)
7319 std::string glsl_vs = BuildShaderPT(vertex);
7410 if (stagept == vertex)
7467 if (stage == vertex)
7491 if ((stage == vertex && !IsVSFSAvailable(kBufs, 0)) || (stage == fragment && !IsVSFSAvailable(0, kBufs)))
7499 if (stage == vertex)
7507 std::string glsl_vs = BuildShaderPT(vertex);
7880 stage = vertex;
7892 stage = vertex;
7903 stage = vertex;
7914 stage = vertex;
8030 /* vertex buffer */
8582 TestSubcase::Create<AdvancedUnsizedArrayLength<vertex> >));