Lines Matching defs:data3

1407 			  "  vec2 data2;" NL "  readonly vec3 data3[2];" NL "  float data4;" NL "} g_input;" NL
1409 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1413 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
1661 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1664 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1669 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
1747 NL " Struct1 data3;" // offset = 32
1750 " float data2;" NL " Struct1 data3;" NL " Struct2 data4[2];" NL "} g_output;" NL "void main() {" NL
1752 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
1895 " vec2 data2;" NL " readonly vec3 data3[2];" NL " float data4;" NL "} g_input;" NL
1897 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1901 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
2118 " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL " mat4 data6[2];" NL
2120 " float data1[3];" NL " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL
2124 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
3222 NL " float data3;" //BA=4, OF=[36]144,next=148
3229 NL " float data3;" //BA=4, OF=[12], next=[13]
3241 " mat3x2 data2;" NL " float data3;" NL " float data4[2];" NL " int data5;" NL " ivec3 data6;" NL
3243 " float data1[5];" NL " mat3x2 data2;" NL " float data3;" NL " float data4[2];" NL " int data5;" NL
3249 " g_output0.data2 = g_input0.data2;" NL " g_output0.data3 = g_input0.data3;" NL
3255 " g_output1.data2 = g_input1.data2;" NL " g_output1.data3 = g_input1.data3;" NL
3520 NL " Struct1 data3;" // offset std430 32, std140 48
3525 NL " Struct1 data3[2];" // offset 64
3531 NL " Struct1 data3[2];" // offset 32
3537 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output01[2];" NL
3539 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output23[2];" NL NL
3542 " g_output01[0].data2 = g_input01[0].data2;" NL " g_output01[0].data3[0] = g_input01[0].data3[0];" NL
3543 " g_output01[0].data3[1] = g_input01[0].data3[1];" NL " g_output01[0].data4 = g_input01[0].data4;" NL
3546 " g_output01[1].data2 = g_input01[1].data2;" NL " g_output01[1].data3[0] = g_input01[1].data3[0];" NL
3547 " g_output01[1].data3[1] = g_input01[1].data3[1];" NL " g_output01[1].data4 = g_input01[1].data4;" NL
3551 " g_output23[0].data2 = g_input23[0].data2;" NL " g_output23[0].data3[0] = g_input23[0].data3[0];" NL
3552 " g_output23[0].data3[1] = g_input23[0].data3[1];" NL " g_output23[0].data4 = g_input23[0].data4;" NL
3555 " g_output23[1].data2 = g_input23[1].data2;" NL " g_output23[1].data3[0] = g_input23[1].data3[0];" NL
3556 " g_output23[1].data3[1] = g_input23[1].data3[1];" NL " g_output23[1].data4 = g_input23[1].data4;" NL
3771 ip[15] = 4; // data3
3837 " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_input;" NL
3839 " uvec4 data2;" NL " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_output;" NL
3842 " g_output.data2.xwy = g_input.data2.wzx;" NL " g_output.data3.xw = ivec2(10, 20);" NL
3843 " g_output.data3.zy = g_input.data3.yw;" NL " g_output.data4.wx = g_value0.xz;" // w == 10.0, x == 30.0
5065 const GLubyte data3[] = { 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0 };
5067 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);
5315 const GLubyte data3[] = { 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0 };
5317 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);