Lines Matching defs:targets
2936 const GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_ARRAY };
2937 const int kTargets = sizeof(targets) / sizeof(targets[0]);
2957 glBindTexture(targets[i], textures[i]);
2958 glTexParameteri(targets[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2959 glTexParameteri(targets[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2961 if (targets[i] == GL_TEXTURE_2D)
2963 glTexStorage2D(targets[i], 1, internalformat, kSize, 1);
2965 else if (targets[i] == GL_TEXTURE_3D || targets[i] == GL_TEXTURE_2D_ARRAY)
2967 glTexStorage3D(targets[i], 1, internalformat, kSize, 1, 2);
2969 else if (targets[i] == GL_TEXTURE_CUBE_MAP)
2971 glTexStorage2D(targets[i], 1, internalformat, kSize, kSize);
3200 const GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_ARRAY };
3201 const int kTargets = sizeof(targets) / sizeof(targets[0]);
3209 glBindTexture(targets[i], textures[i]);
3210 glTexParameteri(targets[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3211 glTexParameteri(targets[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3212 if (targets[i] == GL_TEXTURE_2D)
3214 glTexStorage2D(targets[i], 1, internalformat, kSize, 1);
3216 else if (targets[i] == GL_TEXTURE_3D || targets[i] == GL_TEXTURE_2D_ARRAY)
3218 glTexStorage3D(targets[i], 1, internalformat, kSize, 1, 2);
3220 else if (targets[i] == GL_TEXTURE_CUBE_MAP)
3222 glTexStorage2D(targets[i], 1, internalformat, kSize, kSize);