Lines Matching defs:layer

563 	bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
595 if (i != layer)
598 << " should be " << layer << "." << tcu::TestLog::EndMessage;
2016 " uint layer = uint(KSIZE * KSIZE);" NL
2019 "0);" NL " g_buff_3d.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_3d, "
2023 " g_buff_2darray.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_2darray, "
2026 " g_buff_cube.data[gl_LocalInvocationIndex + layer] = texture(g_sampler_cube, "
2027 "vec3(KSIZE,cubemap_i,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 2u * layer] = "
2029 " g_buff_cube.data[gl_LocalInvocationIndex + 3u * layer] = texture(g_sampler_cube, "
2030 "vec3(cubemap_i,KSIZE,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 4u * layer] = "
2032 " g_buff_cube.data[gl_LocalInvocationIndex + 5u * layer] = texture(g_sampler_cube, "
2258 " uint layer = uint(KSIZE * KSIZE);" NL
2261 "0);" NL " g_buff_3d.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_3d, "
2265 " g_buff_2darray.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_2darray, "
2268 " g_buff_cube.data[gl_LocalInvocationIndex + layer] = texture(g_sampler_cube, "
2269 "vec3(KSIZE,cubemap_i,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 2u * layer] = "
2271 " g_buff_cube.data[gl_LocalInvocationIndex + 3u * layer] = texture(g_sampler_cube, "
2272 "vec3(cubemap_i,KSIZE,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 4u * layer] = "
2274 " g_buff_cube.data[gl_LocalInvocationIndex + 5u * layer] = texture(g_sampler_cube, "
2470 " int coordIndex = coord.x + KSIZE * coord.y;" NL " int layer = int(KSIZE * KSIZE);" NL " "
2480 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL " g_buff_3d.data[coordIndex + layer] = v;";
2485 " v = imageLoad(g_image_cube, ivec3(coord, 1));" NL " g_buff_cube.data[coordIndex + layer] = v;" NL
2487 " g_buff_cube.data[coordIndex + 2 * layer] = v;" NL
2489 " g_buff_cube.data[coordIndex + 3 * layer] = v;" NL
2491 " g_buff_cube.data[coordIndex + 4 * layer] = v;" NL
2492 " v = imageLoad(g_image_cube, ivec3(coord, 5));" NL " g_buff_cube.data[coordIndex + 5 * layer] = v;";
2497 " g_buff_2darray.data[coordIndex + layer] = v;";
2683 " uint layer = uint(KSIZE * KSIZE);" NL " "
2693 " g_buff_3d.data[gl_LocalInvocationIndex + layer] = v;";
2698 " g_buff_cube.data[gl_LocalInvocationIndex + layer] = v;" NL
2700 " g_buff_cube.data[gl_LocalInvocationIndex + 2u * layer] = v;" NL
2702 " g_buff_cube.data[gl_LocalInvocationIndex + 3u * layer] = v;" NL
2704 " g_buff_cube.data[gl_LocalInvocationIndex + 4u * layer] = v;" NL
2706 " g_buff_cube.data[gl_LocalInvocationIndex + 5u * layer] = v;";
2712 " g_buff_2darray.data[gl_LocalInvocationIndex + layer] = v;";
5205 << tcu::TestLog::Message << "BindImageTexture should generate INVALID_VALUE if <layer> "