Lines Matching defs:buffer

522 	void ClearBuffer(GLenum buffer, GLint drawbuffer, const vec4& color)
524 glClearBufferfv(buffer, drawbuffer, &color[0]);
527 void ClearBuffer(GLenum buffer, GLint drawbuffer, const ivec4& color)
529 glClearBufferiv(buffer, drawbuffer, &color[0]);
532 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color)
534 glClearBufferuiv(buffer, drawbuffer, &color[0]);
1231 << TypePrefix<T>() << "sampler2D g_sampler;" NL "layout(std430) buffer OutputBuffer {" NL " "
1265 << TypePrefix<T>() << "sampler2D g_sampler;" NL "layout(std430) buffer OutputBuffer {" NL " "
1506 << "image2D g_image;" NL "layout(std430) buffer OutputBuffer {" NL " " << TypePrefix<T>()
1528 << "image2D g_image;" NL "layout(std430) buffer OutputBuffer {" NL " " << TypePrefix<T>()
1772 << TypePrefix<T>() << "sampler2D g_sampler;" NL "layout(std430) buffer OutputBuffer {" NL " "
2005 << "sampler2DArray g_sampler_2darray;" NL "layout(std430, binding = 1) buffer OutputBuffer2D {" NL " "
2007 "layout(std430, binding = 0) buffer OutputBuffer3D {" NL " "
2009 "layout(std430, binding = 3) buffer OutputBufferCube {" NL " "
2011 "layout(std430, binding = 2) buffer OutputBuffer2DArray {" NL " "
2247 << "sampler2DArray g_sampler_2darray;" NL "layout(std430, binding = 0) buffer OutputBuffer2D {" NL " "
2249 "layout(std430, binding = 1) buffer OutputBuffer3D {" NL " "
2251 "layout(std430, binding = 2) buffer OutputBufferCube {" NL " "
2253 "layout(std430, binding = 3) buffer OutputBuffer2DArray {" NL " "
2447 << "image2D g_image_2d;" NL "layout(std430, binding = 1) buffer OutputBuffer2D {" NL " "
2453 << "image3D g_image_3d;" NL "layout(std430, binding = 0) buffer OutputBuffer3D {" NL " "
2459 << "imageCube g_image_cube;" NL "layout(std430, binding = 3) buffer OutputBufferCube {" NL " "
2465 << "image2DArray g_image_2darray;" NL "layout(std430, binding = 2) buffer OutputBuffer2DArray {" NL " "
2660 << "image2D g_image_2d;" NL "layout(std430, binding = 0) buffer OutputBuffer2D {" NL " "
2666 << "image3D g_image_3d;" NL "layout(std430, binding = 1) buffer OutputBuffer3D {" NL " "
2672 << "imageCube g_image_cube;" NL "layout(std430, binding = 2) buffer OutputBufferCube {" NL " "
2678 << "image2DArray g_image_2darray;" NL "layout(std430, binding = 3) buffer OutputBuffer2DArray {" NL " "
2769 GLuint buffer;
2771 glGenBuffers(1, &buffer);
2845 glDeleteBuffers(1, &buffer);
2861 << "image2DArray g_image_2darray;" NL "layout(std430) buffer out_data {" NL
3045 << "image2DArray g_image_2darray;" NL "layout(std430) buffer out_data {" NL " ivec4 o_color;" NL "};" NL
3083 << "image2DArray g_image_2darray;" NL "layout(std430) buffer out_data {" NL " ivec4 o_color[KSIZE];" NL
3293 os << NL "layout(std430) buffer out_data {" NL " ivec4 o_color[KSIZE];" NL "} r;" NL << TypePrefix<T>()
3479 NL "#define KSIZE 32" NL "layout(std430) buffer out_data {" NL " ivec4 o_color[KSIZE*KSIZE];" NL "};" NL
3571 "layout(std430) buffer out_data {" NL " ivec4 o_color[KSIZE*KSIZE];" NL "};" NL
3706 "uniform sampler2D g_sampler;" NL "layout(std430) buffer OutputBuffer {" NL
3787 NL "layout (local_size_x = 1) in;" NL "layout(std430) buffer out_data {" NL " ivec4 o_color;" NL "};" NL
3890 NL "#define KSIZE 44" NL "in vec4 vs_color;" NL "layout(std430) buffer OutputBuffer {" NL
3992 "layout(std430, binding = 1) buffer g_position_buf {" NL " vec2 g_pos[KSIZE];" NL "};" NL
3993 "layout(std430, binding = 2) buffer g_color_buf {" NL " vec4 g_col[KSIZE];" NL "};" NL
3994 "layout(std430, binding = 3) buffer g_element_buf {" NL " uint g_elem[KSIZE];" NL "};" NL
4140 "layout(std430) buffer OutputBuffer {" NL " uvec4 counter;" NL " vec4 data[];" NL "};" NL
4238 "layout(r32ui, binding = 3) uniform uimage2D g_image;" NL "layout(std430) buffer out_data {" NL
4327 "layout(std430) buffer out_data {" NL " vec4 data[KSIZE*KSIZE*4];" NL "};" NL "void main() {" NL
4470 "layout(std430) buffer OutputBuffer {" NL " uvec4 counter;" NL " vec4 data[];" NL "};" NL
4553 "layout(rgba32f, binding = 2) readonly uniform image2D g_image;" NL "layout(std430) buffer out_data {" NL
4641 "layout(rgba32f, binding = 2) readonly uniform image2D g_image;" NL "layout(std430) buffer out_data {" NL
4726 "layout(rgba32f, binding = 0) readonly uniform image2D g_image[4];" NL "layout(std430) buffer out_data {" NL
4817 "layout(rgba32f, binding = 0) readonly uniform image2D g_image[4];" NL "layout(std430) buffer out_data {" NL
4919 "layout(r32ui, binding = 1) uniform uimage2D gu_image;" NL "layout(std430) buffer out_data {" NL
5011 "layout(r32ui, binding = 1) uniform uimage2D gu_image;" NL "layout(std430) buffer out_data {" NL