Lines Matching defs:T3D
50 T3D,
1808 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
1810 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4)))
1812 if (!Write(T3D, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4)))
1953 case T3D:
1973 case T3D:
2055 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4)))
2057 if (!Write(T3D, GL_RGBA32UI, uvec4(1, 2, 3, 4), uvec4(1, 2, 3, 4)))
2059 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f)))
2196 case T3D:
2215 case T3D:
2308 if (!Read(T3D, GL_RGBA32F, vec4(-1.0f, 10.0f, -200.0f, 3000.0f), vec4(-1.0f, 10.0f, -200.0f, 3000.0f), GL_RGBA,
2311 if (!Read(T3D, GL_RGBA32I, ivec4(-1, 10, -200, 3000), ivec4(-1, 10, -200, 3000), GL_RGBA_INTEGER, GL_INT))
2313 if (!Read(T3D, GL_RGBA32UI, uvec4(1, 10, 200, 3000), uvec4(1, 10, 200, 3000), GL_RGBA_INTEGER, GL_UNSIGNED_INT))
2450 case T3D:
2478 case T3D:
2523 if (!Read(T3D, GL_RGBA32F, vec4(-1.0f, 10.0f, -200.0f, 3000.0f), vec4(-1.0f, 10.0f, -200.0f, 3000.0f), GL_RGBA,
2526 if (!Read(T3D, GL_RGBA32I, ivec4(-0x7fffffff, 0x7fffffff, -200, 3000),
2529 if (!Read(T3D, GL_RGBA32UI, uvec4(0xffffffffu, 0x7fffffff, 0x80000000, 3000),
2663 case T3D:
2690 case T3D:
3280 case T3D:
3322 case T3D:
3376 if (!Atomic<GLint>(T3D, stage, GL_R32I))
3378 if (!Atomic<GLuint>(T3D, stage, GL_R32UI))