Lines Matching refs:status
351 glw::GLint status = GL_FALSE;
353 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
356 if (GL_FALSE == status)
403 glw::GLint status = GL_FALSE;
405 gl.getProgramiv(po, GL_LINK_STATUS, &status);
407 if (GL_TRUE == status)
917 glw::GLint status = GL_FALSE;
919 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
922 if (GL_FALSE == status)
961 glw::GLint status = GL_FALSE;
963 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
965 if (GL_TRUE == status)
1364 glw::GLint status = GL_FALSE;
1366 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
1369 if (GL_FALSE == status)
1408 glw::GLint status = GL_FALSE;
1410 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
1412 if (GL_TRUE == status)
1994 glw::GLint status = GL_FALSE;
1996 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
1999 if (GL_FALSE == status)
2038 glw::GLint status = GL_FALSE;
2040 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
2042 if (GL_TRUE == status)
2685 glw::GLint status = GL_FALSE;
2687 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
2690 if (GL_FALSE == status)
2733 glw::GLint status = GL_FALSE;
2735 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
2737 if (GL_TRUE == status)
3148 glw::GLint status = GL_FALSE;
3150 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
3153 if (GL_FALSE == status)
3192 glw::GLint status = GL_FALSE;
3194 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
3196 if (GL_TRUE == status)