Lines Matching refs:is_ok

95 	bool is_ok	= true;
114 is_ok = false;
132 is_ok = false;
143 is_ok = false;
170 if (is_ok)
229 bool is_ok = true;
243 is_ok &= TurnOnAttributes(true, false);
244 is_ok &= DrawAndCheck(false);
246 is_ok &= TurnOnAttributes(false, true);
247 is_ok &= DrawAndCheck(true);
251 is_ok = false;
263 if (is_ok)
828 bool is_ok = true;
834 is_ok &= PrepareVAO();
836 is_ok &= DrawAndCheck();
840 is_ok = false;
852 if (is_ok)
1269 bool is_ok = true;
1275 is_ok &= PrepareVAO(false);
1277 is_ok &= DrawAndCheck();
1281 is_ok &= PrepareVAO(true);
1283 is_ok &= DrawAndCheck();
1287 is_ok = false;
1299 if (is_ok)
1805 bool is_ok = true;
1817 is_ok &= PrepareVAO<glw::GLfloat>(i, GL_FLOAT, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1818 is_ok &= DrawAndCheck<glw::GLfloat>(i, false);
1822 is_ok &= PrepareVAO<glw::GLbyte>(i, GL_BYTE, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1823 is_ok &= DrawAndCheck<glw::GLfloat>(i, false);
1827 is_ok &= PrepareVAO<glw::GLbyte>(i, GL_BYTE, true, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1828 is_ok &= DrawAndCheck<glw::GLfloat>(i, true);
1832 is_ok &= PrepareVAO<glw::GLubyte>(i, GL_UNSIGNED_BYTE, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1833 is_ok &= DrawAndCheck<glw::GLfloat>(i, false);
1837 is_ok &= PrepareVAO<glw::GLshort>(i, GL_SHORT, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1838 is_ok &= DrawAndCheck<glw::GLfloat>(i, false);
1842 is_ok &= PrepareVAO<glw::GLushort>(i, GL_UNSIGNED_SHORT, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1843 is_ok &= DrawAndCheck<glw::GLfloat>(i, false);
1847 is_ok &= PrepareVAO<glw::GLint>(i, GL_INT, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1848 is_ok &= DrawAndCheck<glw::GLfloat>(i, false);
1852 is_ok &= PrepareVAO<glw::GLuint>(i, GL_UNSIGNED_INT, false, ATTRIBUTE_FORMAT_FUNCTION_FLOAT);
1853 is_ok &= DrawAndCheck<glw::GLfloat>(i, false);
1864 is_ok &= PrepareVAO<glw::GLdouble>(i, GL_DOUBLE, false, ATTRIBUTE_FORMAT_FUNCTION_DOUBLE);
1865 is_ok &= DrawAndCheck<glw::GLdouble>(i, false);
1875 is_ok &= PrepareVAO<glw::GLbyte>(i, GL_BYTE, false, ATTRIBUTE_FORMAT_FUNCTION_INTEGER);
1876 is_ok &= DrawAndCheck<glw::GLint>(i, false);
1880 is_ok &= PrepareVAO<glw::GLubyte>(i, GL_UNSIGNED_BYTE, false, ATTRIBUTE_FORMAT_FUNCTION_INTEGER);
1881 is_ok &= DrawAndCheck<glw::GLint>(i, false);
1885 is_ok &= PrepareVAO<glw::GLshort>(i, GL_SHORT, false, ATTRIBUTE_FORMAT_FUNCTION_INTEGER);
1886 is_ok &= DrawAndCheck<glw::GLint>(i, false);
1890 is_ok &= PrepareVAO<glw::GLushort>(i, GL_UNSIGNED_SHORT, false, ATTRIBUTE_FORMAT_FUNCTION_INTEGER);
1891 is_ok &= DrawAndCheck<glw::GLint>(i, false);
1895 is_ok &= PrepareVAO<glw::GLint>(i, GL_INT, false, ATTRIBUTE_FORMAT_FUNCTION_INTEGER);
1896 is_ok &= DrawAndCheck<glw::GLint>(i, false);
1900 is_ok &= PrepareVAO<glw::GLuint>(i, GL_UNSIGNED_INT, false, ATTRIBUTE_FORMAT_FUNCTION_INTEGER);
1901 is_ok &= DrawAndCheck<glw::GLint>(i, false);
1910 is_ok = false;
1924 if (is_ok)
2596 bool is_ok = true;
2602 is_ok &= PrepareVAO();
2604 is_ok &= DrawAndCheck();
2608 is_ok = false;
2620 if (is_ok)
3020 bool is_ok = true;
3031 is_ok = SetDivisor(2);
3033 is_ok = CheckXFB((sizeof(reference) / sizeof(reference[0])), reference,
3039 is_ok = SetDivisor(1);
3041 is_ok = CheckXFB((sizeof(reference) / sizeof(reference[0])), reference,
3047 is_ok = SetDivisor(1);
3049 is_ok = CheckXFB((sizeof(reference) / sizeof(reference[0])), reference,
3055 is_ok = SetDivisor(0);
3057 is_ok = CheckXFB((sizeof(reference) / sizeof(reference[0])), reference,
3063 is_ok = SetDivisor(0);
3065 is_ok = CheckXFB((sizeof(reference) / sizeof(reference[0])), reference,
3071 is_ok = false;
3083 if (is_ok)
3389 bool is_ok = true;
3424 is_ok = false;
3433 return is_ok;
3529 bool is_ok = true;
3559 is_ok = false;
3568 is_ok = false;
3573 is_ok = false;
3593 if (is_ok)
3648 bool is_ok = true;
3655 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 0, GL_TRUE);
3656 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 1, GL_TRUE);
3657 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 2, GL_TRUE);
3658 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 3, GL_TRUE);
3659 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 5, GL_FALSE);
3661 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 0, 0);
3662 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 1, 2);
3663 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 2, 0);
3664 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 3, 8);
3666 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_TYPE, 0, GL_BYTE);
3667 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_TYPE, 1, GL_SHORT);
3668 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_TYPE, 2, GL_FLOAT);
3669 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_TYPE, 3, GL_UNSIGNED_INT_2_10_10_10_REV);
3671 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 0, GL_TRUE);
3672 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 1, GL_FALSE);
3673 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 2, GL_FALSE);
3674 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 3, GL_FALSE);
3676 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 0, GL_FALSE);
3677 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 1, GL_TRUE);
3678 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 2, GL_FALSE);
3679 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 3, GL_FALSE);
3681 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 0, 3);
3682 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 1, 2);
3683 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 2, 1);
3684 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 3, 0);
3686 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_LONG, 0, GL_FALSE);
3687 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_LONG, 1, GL_FALSE);
3688 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_LONG, 2, GL_FALSE);
3689 is_ok &= Check(GL_VERTEX_ATTRIB_ARRAY_LONG, 3, GL_FALSE);
3691 is_ok &= Check(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, 0, 0);
3692 is_ok &= Check(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, 1, 0);
3693 is_ok &= Check(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, 2, 4);
3694 is_ok &= Check(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, 3, 0);
3696 is_ok &= Check64(GL_VERTEX_BINDING_OFFSET, 0, 0);
3697 is_ok &= Check64(GL_VERTEX_BINDING_OFFSET, 1, 2);
3698 is_ok &= Check64(GL_VERTEX_BINDING_OFFSET, 2, 8);
3699 is_ok &= Check64(GL_VERTEX_BINDING_OFFSET, 3, 4);
3703 is_ok = false;
3730 if (is_ok)
3936 bool is_ok = true;
3954 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_ENABLED, i, GL_FALSE);
3955 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_SIZE, i, 4);
3956 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_STRIDE, i, 0);
3957 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_TYPE, i, GL_FLOAT);
3958 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, i, GL_FALSE);
3959 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_INTEGER, i, GL_FALSE);
3960 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, i, 0);
3961 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_ARRAY_LONG, i, GL_FALSE);
3962 is_ok &= CheckIndexed(GL_VERTEX_ATTRIB_RELATIVE_OFFSET, i, 0);
3963 is_ok &= CheckIndexed64(GL_VERTEX_BINDING_OFFSET, i, 0);
3967 is_ok &= Check(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0);
3971 is_ok = false;
3988 if (is_ok)
4142 bool is_ok = true;
4151 is_ok = CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated if n is negative.");
4155 is_ok = false;
4164 if (is_ok)
4240 bool is_ok = true;
4266 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by EnableVertexArrayAttrib if "
4271 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by DisableVertexArrayAttrib if "
4277 is_ok &= CheckError(
4283 is_ok &= CheckError(
4289 is_ok &= CheckError(
4295 is_ok &= CheckError(
4301 is_ok = false;
4316 if (is_ok)
4392 bool is_ok = true;
4419 is_ok &=
4426 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION error is generated by VertexArrayElementBuffer if "
4431 is_ok = false;
4451 if (is_ok)
4527 bool is_ok = true;
4572 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayVertexBuffer if "
4577 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayVertexBuffers if "
4583 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayVertexBuffer if "
4588 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayVertexBuffers if "
4594 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayVertexBuffer if "
4599 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayVertexBuffer if "
4604 is_ok &=
4611 is_ok &= CheckError(GL_INVALID_VALUE,
4616 is_ok &= CheckError(GL_INVALID_VALUE,
4621 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE is generated by VertexArrayVertexBuffer if stride is "
4626 is_ok &=
4632 is_ok &=
4638 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE is generated by VertexArrayVertexBuffers if a value in "
4643 is_ok = false;
4663 if (is_ok)
4739 bool is_ok = true;
4804 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribFormat if "
4809 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribFormat if "
4814 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribIFormat if "
4819 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribIFormat if "
4824 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribLFormat if "
4829 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribLFormat if "
4835 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttrib*Format if size is "
4840 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttrib*Format if size is "
4845 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribIFormat if size is "
4850 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribIFormat if size is "
4855 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribLFormat if size is "
4860 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribLFormat if size is "
4866 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttrib*Format if "
4872 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribIFormat if "
4878 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribLFormat if "
4885 is_ok &= CheckError(
4891 is_ok &= CheckError(
4897 is_ok &= CheckError(
4904 is_ok &= CheckError(
4910 is_ok &= CheckError(
4917 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayAttribFormat if "
4922 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayAttribIFormat if "
4927 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayAttribLFormat if "
4933 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayAttribFormat if "
4939 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayAttribFormat if "
4944 is_ok &=
4950 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayAttribFormat if "
4955 is_ok &= CheckError(
4961 is_ok = false;
4976 if (is_ok)
5052 bool is_ok = true;
5081 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayAttribBinding if "
5087 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribBinding if "
5092 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribBinding if "
5098 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribBinding if "
5103 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayAttribBinding if "
5108 is_ok = false;
5123 if (is_ok)
5199 bool is_ok = true;
5226 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION was not generated by VertexArrayBindingDivisor if "
5232 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayBindingDivisor if "
5237 is_ok &= CheckError(GL_INVALID_VALUE, "INVALID_VALUE was not generated by VertexArrayBindingDivisor if "
5242 is_ok = false;
5257 if (is_ok)
5333 bool is_ok = true;
5355 is_ok &= CheckError(GL_INVALID_OPERATION, "INVALID_OPERATION error was not generated by GetVertexArrayiv if "
5361 is_ok &= CheckError(
5367 is_ok = false;
5382 if (is_ok)
5458 bool is_ok = true;
5508 is_ok &=
5514 is_ok &=
5521 is_ok &= CheckError(
5528 is_ok &= CheckError(
5534 is_ok = false;
5549 if (is_ok)