Lines Matching refs:is_ok
98 bool is_ok = true;
129 is_ok = false;
149 is_ok = false;
161 is_ok = false;
191 if (is_ok)
1104 bool is_ok = true;
1110 is_ok = false;
1116 return is_ok;
1288 bool is_ok = true;
1300 is_ok &= Test(use_range);
1312 is_ok = false;
1328 if (is_ok)
2372 bool is_ok = true;
2379 is_ok = Test();
2387 is_ok = false;
2403 if (is_ok)
3893 bool is_ok = true;
3905 is_ok = Test();
3913 is_ok = false;
3931 if (is_ok)
5482 bool is_ok = true;
5487 is_ok &= Test<1>(GL_COMPRESSED_RGB, false);
5489 is_ok &= Test<2>(GL_COMPRESSED_RED_RGTC1, false);
5490 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RED_RGTC1, false);
5491 is_ok &= Test<2>(GL_COMPRESSED_RG_RGTC2, false);
5492 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RG_RGTC2, false);
5493 is_ok &= Test<2>(GL_COMPRESSED_RGBA_BPTC_UNORM, false);
5494 is_ok &= Test<2>(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, false);
5495 is_ok &= Test<2>(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, false);
5496 is_ok &= Test<2>(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, false);
5497 is_ok &= Test<2>(GL_COMPRESSED_RGB8_ETC2, true);
5498 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_ETC2, true);
5499 is_ok &= Test<2>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, true);
5500 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, true);
5501 is_ok &= Test<2>(GL_COMPRESSED_RGBA8_ETC2_EAC, true);
5502 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, true);
5503 is_ok &= Test<2>(GL_COMPRESSED_R11_EAC, true);
5504 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_R11_EAC, true);
5505 is_ok &= Test<2>(GL_COMPRESSED_RG11_EAC, true);
5506 is_ok &= Test<2>(GL_COMPRESSED_SIGNED_RG11_EAC, true);
5508 is_ok &= Test<3>(GL_COMPRESSED_RED_RGTC1, false);
5509 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RED_RGTC1, false);
5510 is_ok &= Test<3>(GL_COMPRESSED_RG_RGTC2, false);
5511 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RG_RGTC2, false);
5512 is_ok &= Test<3>(GL_COMPRESSED_RGBA_BPTC_UNORM, false);
5513 is_ok &= Test<3>(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, false);
5514 is_ok &= Test<3>(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, false);
5515 is_ok &= Test<3>(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, false);
5516 is_ok &= Test<3>(GL_COMPRESSED_RGB8_ETC2, true);
5517 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_ETC2, true);
5518 is_ok &= Test<3>(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, true);
5519 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, true);
5520 is_ok &= Test<3>(GL_COMPRESSED_RGBA8_ETC2_EAC, true);
5521 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, true);
5522 is_ok &= Test<3>(GL_COMPRESSED_R11_EAC, true);
5523 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_R11_EAC, true);
5524 is_ok &= Test<3>(GL_COMPRESSED_RG11_EAC, true);
5525 is_ok &= Test<3>(GL_COMPRESSED_SIGNED_RG11_EAC, true);
5529 is_ok = false;
5541 if (is_ok)
6151 bool is_ok = true;
6156 is_ok &= Test<1>();
6157 is_ok &= Test<2>();
6158 is_ok &= Test<3>();
6162 is_ok = false;
6170 if (is_ok)
6250 bool is_ok = true;
6270 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6273 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6275 is_ok &= CompareAndLog(value_src, value_dst, name);
6284 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6287 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6289 is_ok &= CompareAndLog(value_src, value_dst, name);
6298 is_ok &= CheckErrorAndLog("glTextureParameterfv", name);
6301 is_ok &= CheckErrorAndLog("glGetTextureParameterfv", name);
6303 is_ok &= CompareAndLog(value_src, value_dst, name);
6312 is_ok &= CheckErrorAndLog("glTextureParameterIiv", name);
6315 is_ok &= CheckErrorAndLog("glGetTextureParameterIiv", name);
6317 is_ok &= CompareAndLog(value_src, value_dst, name);
6326 is_ok &= CheckErrorAndLog("glTextureParameterIuiv", name);
6329 is_ok &= CheckErrorAndLog("glGetTextureParameterIuiv", name);
6331 is_ok &= CompareAndLog(value_src, value_dst, name);
6340 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6343 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6345 is_ok &= CompareAndLog(value_src, value_dst, name);
6354 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6357 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6359 is_ok &= CompareAndLog(value_src, value_dst, name);
6368 is_ok &= CheckErrorAndLog("glTextureParameterf", name);
6371 is_ok &= CheckErrorAndLog("glGetTextureParameterfv", name);
6373 is_ok &= CompareAndLog(value_src, value_dst, name);
6382 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6385 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6387 is_ok &= CompareAndLog(value_src, value_dst, name);
6396 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6399 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6401 is_ok &= CompareAndLog(value_src, value_dst, name);
6410 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6413 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6415 is_ok &= CompareAndLog(value_src, value_dst, name);
6424 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6427 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6429 is_ok &= CompareAndLog(value_src, value_dst, name);
6438 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6441 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6443 is_ok &= CompareAndLog(value_src, value_dst, name);
6452 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6455 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6457 is_ok &= CompareAndLog(value_src, value_dst, name);
6466 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6469 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6471 is_ok &= CompareAndLog(value_src, value_dst, name);
6480 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6483 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6485 is_ok &= CompareAndLog(value_src, value_dst, name);
6494 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6497 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6499 is_ok &= CompareAndLog(value_src, value_dst, name);
6508 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6511 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6513 is_ok &= CompareAndLog(value_src, value_dst, name);
6522 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6525 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6527 is_ok &= CompareAndLog(value_src, value_dst, name);
6536 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6539 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6541 is_ok &= CompareAndLog(value_src, value_dst, name);
6550 is_ok &= CheckErrorAndLog("glTextureParameteri", name);
6553 is_ok &= CheckErrorAndLog("glGetTextureParameteriv", name);
6555 is_ok &= CompareAndLog(value_src, value_dst, name);
6560 is_ok = false;
6574 if (is_ok)
6800 bool is_ok = true;
6819 is_ok &= CompareAndLog(value_ref, value_dst, name);
6830 is_ok &= CompareAndLog(value_ref, value_dst, name);
6841 is_ok &= CompareAndLog(value_ref, value_dst, name);
6852 is_ok &= CompareAndLog(value_ref, value_dst, name);
6863 is_ok &= CompareAndLog(value_ref, value_dst, name);
6874 is_ok &= CompareAndLog(value_ref, value_dst, name);
6885 is_ok &= CompareAndLog(value_ref, value_dst, name);
6896 is_ok &= CompareAndLog(value_ref, value_dst, name);
6907 is_ok &= CompareAndLog(value_ref, value_dst, name);
6918 is_ok &= CompareAndLog(value_ref, value_dst, name);
6929 is_ok &= CompareAndLog(value_ref, value_dst, name);
6940 is_ok &= CompareAndLog(value_ref, value_dst, name);
6951 is_ok &= CompareAndLog(value_ref, value_dst, name);
6962 is_ok &= CompareAndLog(value_ref, value_dst, name);
6973 is_ok &= CompareAndLog(value_ref, value_dst, name);
6984 is_ok &= CompareAndLog(value_ref, value_dst, name);
6995 is_ok &= CompareAndLog(value_ref, value_dst, name);
7006 is_ok &= CompareAndLog(value_ref, value_dst, name);
7011 is_ok = false;
7025 if (is_ok)
7223 bool is_ok = true;
7253 is_ok = false;
7257 if (is_ok)
7283 is_ok = false;
7302 is_ok = false;
7312 is_ok = false;
7331 if (is_ok)
7408 bool is_ok = true;
7417 is_ok &= Draw();
7418 is_ok &= Check();
7422 is_ok = false;
7430 if (is_ok)
7994 bool is_ok = true;
8029 is_ok = false;
8043 is_ok = false;
8083 is_ok = false;
8098 is_ok = false;
8108 is_ok = false;
8119 if (is_ok)
8231 bool is_ok = true;
8286 is_ok = false;
8299 is_ok = false;
8329 is_ok = false;
8342 is_ok = false;
8350 is_ok = false;
8364 if (is_ok)
8448 bool is_ok = true;
8458 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCreateTextures",
8470 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCreateTextures", "n is negative.");
8474 is_ok = false;
8489 if (is_ok)
8579 bool is_ok = true;
8616 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer",
8625 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer",
8634 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBuffer",
8649 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBuffer",
8655 is_ok = false;
8680 if (is_ok)
8732 bool is_ok = true;
8769 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange",
8778 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange",
8787 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureBufferRange",
8802 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureBufferRange",
8812 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "offset is negative.");
8816 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "size is zero.");
8820 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange", "size is negative.");
8824 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureBufferRange",
8840 is_ok &= CheckErrorAndLog(
8848 is_ok = false;
8873 if (is_ok)
8936 bool is_ok = true;
8943 is_ok &= Test1D();
8944 is_ok &= Test2D();
8945 is_ok &= Test3D();
8946 is_ok &= Test2DMultisample();
8947 is_ok &= Test3DMultisample();
8951 is_ok = false;
8959 if (is_ok)
9179 bool is_ok = true;
9185 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D",
9193 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage1D",
9202 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D",
9210 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage1D", "levels is less than 1.");
9213 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage1D", "width is less than 1.");
9220 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage1D",
9224 return is_ok;
9237 bool is_ok = true;
9243 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
9251 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage2D",
9260 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
9268 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "levels is less than 1.");
9271 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "width is less than 1.");
9274 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2D", "height is less than 1.");
9282 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
9291 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2D",
9295 return is_ok;
9308 bool is_ok = true;
9314 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
9322 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage3D",
9331 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
9339 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "levels is less than 1.");
9342 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "width is less than 1.");
9345 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "height is less than 1.");
9348 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3D", "depth is less than 1.");
9356 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
9366 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3D",
9370 return is_ok;
9383 bool is_ok = true;
9389 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
9398 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage2DMultisample",
9407 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
9416 is_ok &=
9420 is_ok &=
9424 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2DMultisample",
9428 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage2DMultisample",
9436 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
9445 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage2DMultisample",
9449 return is_ok;
9462 bool is_ok = true;
9468 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
9477 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureStorage3DMultisample",
9486 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
9495 is_ok &=
9499 is_ok &=
9503 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample",
9507 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample",
9516 is_ok &=
9520 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureStorage3DMultisample",
9528 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
9537 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureStorage3DMultisample",
9541 return is_ok;
9688 bool is_ok = true;
9695 is_ok &= Test1D();
9696 is_ok &= Test2D();
9697 is_ok &= Test3D();
9698 is_ok &= Test1DCompressed();
9699 is_ok &= Test2DCompressed();
9700 is_ok &= Test3DCompressed();
9704 is_ok = false;
9712 if (is_ok)
10145 bool is_ok = true;
10151 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10159 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage1D",
10167 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage1D",
10175 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "level is less than 0.");
10184 is_ok &=
10195 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D",
10199 is_ok &= CheckErrorAndLog(
10208 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "width is less than 0.");
10217 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10222 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10227 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10232 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10244 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10249 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10254 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10259 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10264 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10269 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10274 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10279 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10295 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10317 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10336 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage1D",
10345 return is_ok;
10358 bool is_ok = true;
10365 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10374 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage2D",
10383 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage2D",
10392 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "level is less than 0.");
10401 is_ok &=
10417 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D",
10422 is_ok &= CheckErrorAndLog(
10428 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D",
10433 is_ok &= CheckErrorAndLog(
10443 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "width is less than 0.");
10447 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage2D", "height is less than 0.");
10457 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10462 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10467 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10472 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10484 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10489 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10494 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10499 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10504 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10509 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10514 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10519 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10536 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10558 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10577 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage2D",
10586 return is_ok;
10599 bool is_ok = true;
10606 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10615 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage3D",
10624 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureSubImage3D",
10633 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D", "level is less than 0.");
10642 is_ok &=
10656 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D",
10661 is_ok &= CheckErrorAndLog(
10667 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D",
10672 is_ok &= CheckErrorAndLog(
10678 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage3D",
10683 is_ok &= CheckErrorAndLog(
10693 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "width is less than 0.");
10697 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "height is less than 0.");
10701 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureSubImage1D", "depth is less than 0.");
10711 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10716 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10721 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10726 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10738 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10743 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10748 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10753 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10758 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10763 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10768 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10773 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10790 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10812 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10831 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureSubImage3D",
10840 return is_ok;
10853 bool is_ok = true;
10863 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10875 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage1D",
10888 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10900 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage1D",
10918 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10941 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage1D",
10950 return is_ok;
10963 bool is_ok = true;
10974 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
10985 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage2D",
10998 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
11010 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage2D",
11028 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
11051 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
11070 is_ok &= CheckErrorAndLog(m_context, GL_NO_ERROR, "glCompressedTextureSubImage2D",
11075 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage2D",
11081 return is_ok;
11094 bool is_ok = true;
11105 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
11117 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glCompressedTextureSubImage3D",
11130 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
11142 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCompressedTextureSubImage3D",
11161 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
11184 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCompressedTextureSubImage3D",
11193 return is_ok;
11405 bool is_ok = true;
11412 is_ok &= Test1D();
11413 is_ok &= Test2D();
11414 is_ok &= Test3D();
11418 is_ok = false;
11426 if (is_ok)
11549 bool is_ok = true;
11560 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage1D",
11576 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D",
11580 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D",
11587 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage1D", "level is less than 0.");
11595 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage1D", "xoffset<0.");
11598 is_ok &=
11610 is_ok &=
11626 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage1D",
11630 return is_ok;
11643 bool is_ok = true;
11654 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage2D",
11670 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage2D",
11674 is_ok &= CheckErrorAndLog(
11682 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "level is less than 0.");
11691 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "xoffset<0.");
11694 is_ok &=
11699 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage2D", "yoffset<0.");
11702 is_ok &=
11714 is_ok &=
11730 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage2D",
11734 return is_ok;
11747 bool is_ok = true;
11758 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_FRAMEBUFFER_OPERATION, "glCopyTextureSubImage3D",
11774 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage3D",
11778 is_ok &= CheckErrorAndLog(
11786 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "level is less than 0.");
11796 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "xoffset<0.");
11799 is_ok &=
11804 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "yoffset<0.");
11807 is_ok &=
11812 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D", "zoffset<0.");
11815 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glCopyTextureSubImage3D",
11826 is_ok &=
11842 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glCopyTextureSubImage3D",
11846 return is_ok;
11961 bool is_ok = true;
11968 is_ok &= Testf();
11969 is_ok &= Testi();
11970 is_ok &= Testfv();
11971 is_ok &= Testiv();
11972 is_ok &= TestIiv();
11973 is_ok &= TestIuiv();
11977 is_ok = false;
11985 if (is_ok)
12103 bool is_ok = true;
12110 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf",
12120 is_ok &=
12130 is_ok &=
12141 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf",
12153 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf",
12165 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterf",
12177 is_ok &=
12188 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf",
12198 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterf",
12209 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterf",
12214 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterf",
12218 return is_ok;
12231 bool is_ok = true;
12238 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri",
12248 is_ok &=
12258 is_ok &=
12269 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri",
12281 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri",
12293 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteri",
12305 is_ok &=
12316 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri",
12326 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteri",
12337 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteri",
12342 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteri",
12346 return is_ok;
12359 bool is_ok = true;
12372 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv",
12382 is_ok &=
12393 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv",
12405 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv",
12417 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterfv",
12429 is_ok &=
12440 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv",
12450 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterfv",
12461 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterfv",
12466 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterfv",
12470 return is_ok;
12483 bool is_ok = true;
12496 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv",
12506 is_ok &=
12517 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv",
12529 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv",
12541 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameteriv",
12553 is_ok &=
12564 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv",
12574 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameteriv",
12585 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteriv",
12590 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameteriv",
12594 return is_ok;
12607 bool is_ok = true;
12620 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv",
12630 is_ok &=
12641 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv",
12653 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv",
12665 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIiv",
12677 is_ok &=
12688 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv",
12698 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIiv",
12709 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterIiv",
12714 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glTextureParameterIiv",
12718 return is_ok;
12731 bool is_ok = true;
12743 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv",
12753 is_ok &=
12764 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv",
12776 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv",
12788 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glTextureParameterIuiv",
12800 is_ok &=
12811 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv",
12821 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glTextureParameterIuiv",
12826 return is_ok;
12905 bool is_ok = true;
12934 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGenerateTextureMipmap",
12942 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGenerateTextureMipmap",
12948 is_ok = false;
12962 if (is_ok)
13025 bool is_ok = true;
13042 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glBindTextureUnit",
13047 is_ok = false;
13056 if (is_ok)
13122 bool is_ok = true;
13232 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13240 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13248 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13255 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage", "level is less than 0.");
13258 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage",
13264 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureImage",
13284 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13289 is_ok &= CheckErrorAndLog(
13294 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13298 is_ok &= CheckErrorAndLog(
13303 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13308 is_ok &= CheckErrorAndLog(
13320 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13336 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13349 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureImage",
13355 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage",
13362 is_ok &=
13366 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetCompressedTextureImage",
13373 is_ok &=
13390 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage",
13414 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetCompressedTextureImage",
13424 is_ok = false;
13473 if (is_ok)
13525 bool is_ok = true;
13611 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameterfv",
13615 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameteriv",
13621 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureLevelParameterfv", "level is less than 0.");
13624 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_VALUE, "glGetTextureLevelParameteriv", "level is less than 0.");
13629 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureLevelParameterfv",
13633 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureLevelParameteriv",
13639 is_ok &=
13644 is_ok &=
13652 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameterfv",
13657 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureLevelParameteriv",
13663 is_ok = false;
13677 if (is_ok)
13729 bool is_ok = true;
13815 is_ok &=
13819 is_ok &=
13823 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_ENUM, "glGetTextureParameterIuiv",
13827 is_ok &=
13833 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterfv",
13837 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterIiv",
13841 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameterIuiv",
13845 is_ok &= CheckErrorAndLog(m_context, GL_INVALID_OPERATION, "glGetTextureParameteriv",
13851 is_ok &=
13856 is_ok &=
13861 is_ok &=
13866 is_ok &=
13872 is_ok = false;
13891 if (is_ok)