Lines Matching refs:GL_R8
367 return GL_R8;
7239 gl.texImage1D(GL_TEXTURE_1D, 0, GL_R8, s_texture_width, 0, GL_RED, GL_UNSIGNED_BYTE, s_texture_data);
7618 gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_BYTE,
7630 gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_BYTE,
7642 gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_BYTE,
7654 gl.texImage2D(GL_TEXTURE_2D, 0, GL_R8, s_texture_width, s_texture_height, 0, GL_RED, GL_UNSIGNED_BYTE,
9015 gl.textureStorage2DMultisample(m_to_2D_ms_immutable, 1, GL_R8, 16, 16, false);
9026 gl.textureStorage3DMultisample(m_to_3D_ms_immutable, 1, GL_R8, 16, 16, 16, false);
9037 static const glw::GLenum all_internal_formats[] = { GL_R8,
9161 gl.getInternalformativ(GL_RENDERBUFFER, GL_R8, GL_SAMPLES, 1, &m_max_samples);
9184 gl.textureStorage1D(m_to_invalid, 1, GL_R8, 8);
9201 gl.textureStorage1D(m_to_2D, 1, GL_R8, 8);
9209 gl.textureStorage1D(m_to_1D, 0, GL_R8, 8);
9212 gl.textureStorage1D(m_to_1D, 1, GL_R8, 0);
9219 gl.textureStorage1D(m_to_1D, 8, GL_R8, 8);
9242 gl.textureStorage2D(m_to_invalid, 1, GL_R8, 8, 8);
9259 gl.textureStorage2D(m_to_1D, 1, GL_R8, 8, 8);
9267 gl.textureStorage2D(m_to_2D, 0, GL_R8, 8, 8);
9270 gl.textureStorage2D(m_to_2D, 1, GL_R8, 0, 8);
9273 gl.textureStorage2D(m_to_2D, 1, GL_R8, 8, 0);
9281 gl.textureStorage2D(m_to_1D_array, 8, GL_R8, 8, 8);
9290 gl.textureStorage2D(m_to_2D, 8, GL_R8, 8, 8);
9313 gl.textureStorage3D(m_to_invalid, 1, GL_R8, 8, 8, 8);
9330 gl.textureStorage3D(m_to_1D, 1, GL_R8, 8, 8, 8);
9338 gl.textureStorage3D(m_to_3D, 0, GL_R8, 8, 8, 8);
9341 gl.textureStorage3D(m_to_3D, 1, GL_R8, 0, 8, 8);
9344 gl.textureStorage3D(m_to_3D, 1, GL_R8, 8, 0, 8);
9347 gl.textureStorage3D(m_to_3D, 1, GL_R8, 8, 8, 0);
9355 gl.textureStorage3D(m_to_3D, 8, GL_R8, 8, 8, 8);
9365 gl.textureStorage3D(m_to_2D_array, 6, GL_R8, 8, 8, 256);
9388 gl.textureStorage2DMultisample(m_to_invalid, 1, GL_R8, 8, 8, false);
9406 gl.textureStorage2DMultisample(m_to_1D, 1, GL_R8, 8, 8, false);
9415 gl.textureStorage2DMultisample(m_to_2D_ms, 1, GL_R8, 0, 8, false);
9419 gl.textureStorage2DMultisample(m_to_2D_ms, 1, GL_R8, 8, 0, false);
9423 gl.textureStorage2DMultisample(m_to_2D_ms, 1, GL_R8, m_max_texture_size * 2, 8, false);
9427 gl.textureStorage2DMultisample(m_to_2D_ms, 1, GL_R8, 8, m_max_texture_size * 2, false);
9435 gl.textureStorage2DMultisample(m_to_2D_ms, m_max_samples * 2, GL_R8, 8, 8, false);
9444 gl.textureStorage2DMultisample(m_to_2D_ms_immutable, 1, GL_R8, 8, 8, false);
9467 gl.textureStorage3DMultisample(m_to_invalid, 1, GL_R8, 8, 8, 8, false);
9485 gl.textureStorage3DMultisample(m_to_1D, 1, GL_R8, 8, 8, 8, false);
9494 gl.textureStorage3DMultisample(m_to_3D_ms, 1, GL_R8, 0, 8, 8, false);
9498 gl.textureStorage3DMultisample(m_to_3D_ms, 1, GL_R8, 8, 0, 8, false);
9502 gl.textureStorage3DMultisample(m_to_3D_ms, 1, GL_R8, m_max_texture_size * 2, 8, 8, false);
9506 gl.textureStorage3DMultisample(m_to_3D_ms, 1, GL_R8, 8, m_max_texture_size * 2, 8, false);
9515 gl.textureStorage3DMultisample(m_to_3D_ms, 1, GL_R8, 8, 8, 0, false);
9519 gl.textureStorage3DMultisample(m_to_3D_ms, 1, GL_R8, 8, 8, m_max_array_texture_layers * 2, false);
9525 samples is greater than the maximum number of samples reported for GL_R8 */
9527 gl.textureStorage3DMultisample(m_to_3D_ms, m_max_samples * 2, GL_R8, 8, 8, 8, false);
9536 gl.textureStorage3DMultisample(m_to_3D_ms_immutable, 1, GL_R8, 8, 8, 8, false);
12988 const glw::GLenum GenerateMipmapErrorsTest::s_reference_internalformat = GL_R8;
13095 const glw::GLenum ImageQueryErrorsTest::s_reference_internalformat = GL_R8;
13548 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R8, 1, 1);