Lines Matching defs:status
940 glw::GLint status = GL_FALSE;
942 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
945 if (GL_FALSE == status)
979 glw::GLint status = GL_FALSE;
981 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
983 if (GL_TRUE == status)
2118 glw::GLint status = GL_FALSE;
2120 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
2123 if (GL_FALSE == status)
2157 glw::GLint status = GL_FALSE;
2159 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
2161 if (GL_TRUE == status)
3531 glw::GLint status = GL_FALSE;
3533 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
3536 if (GL_FALSE == status)
3570 glw::GLint status = GL_FALSE;
3572 gl.getProgramiv(po, GL_LINK_STATUS, &status);
3574 if (GL_TRUE == status)
7493 glw::GLint status = GL_FALSE;
7495 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
7498 if (GL_FALSE == status)
7531 glw::GLint status = GL_FALSE;
7533 gl.getProgramiv(m_po, GL_LINK_STATUS, &status);
7535 if (GL_TRUE == status)