Lines Matching defs:source

902 		glw::GLchar const* source[3];
932 gl.shaderSource(shader[i].id, shader[i].count, shader[i].source, NULL);
960 << "Shader source code:\n"
961 << shader[i].source[0] << (shader[i].source[1] ? shader[i].source[1] : "")
962 << (shader[i].source[2] ? shader[i].source[2] : "") << "\n"
1347 /* Vertex shader source code. */
1370 /* Fragment shader source program. */
1544 * @return Frgment shader source code part.
1699 * @return Frgment shader source code part.
2071 * @param [in] variable_declaration Variables declaration part of fragment shader source code.
2072 * @param [in] tail Tail part of fragment shader source code.
2082 glw::GLchar const* source[3];
2110 gl.shaderSource(shader[i].id, shader[i].count, shader[i].source, NULL);
2138 << "Shader source code:\n"
2139 << shader[i].source[0] << (shader[i].source[1] ? shader[i].source[1] : "")
2140 << (shader[i].source[2] ? shader[i].source[2] : "") << "\n"
2422 /* Vertex shader source code. */
2446 /* Fragment shader source program. */
2840 * @return Frgment shader source code part.
2981 * @return Frgment shader source code part.
3122 * @return Frgment shader source code part.
3482 * @param [in] variable_declaration Variables declaration part of fragment shader source code.
3483 * @param [in] tail Tail part of fragment shader source code.
3493 glw::GLchar const* source[3];
3523 gl.shaderSource(shader[i].id, shader[i].count, shader[i].source, NULL);
3551 << "Shader source code:\n"
3552 << shader[i].source[0] << (shader[i].source[1] ? shader[i].source[1] : "")
3553 << (shader[i].source[2] ? shader[i].source[2] : "") << "\n"
3950 /* Vertex shader source code. */
3974 /* Fragment shader source program. */
5073 /* Download the source compressed texture image. */
5077 // Upload the source compressed texture image to the texture object.
5081 // The compression/decompression is not lossless, so when this happen it's possible for the source
5083 // To avoid that we will store both the source (in m_compressed_texture_data) and the destination
7458 glw::GLchar const* source;
7475 if (DE_NULL != shader[i].source)
7485 gl.shaderSource(shader[i].id, 1, &shader[i].source, NULL);
7513 << "Shader source code:\n"
7514 << shader[i].source << "\n"
7894 /* Vertex shader source code. */
7916 /* Fragment shader source program. */