Lines Matching defs:GL_RGBA8

385 	return GL_RGBA8;
5744 gl.texImage1D(TextureTarget<1>(), 0, GL_RGBA8, s_texture_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_data);
5764 gl.texImage2D(TextureTarget<2>(), 0, GL_RGBA8, s_texture_width, s_texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
5785 gl.texImage3D(TextureTarget<3>(), 0, GL_RGBA8, s_texture_width, s_texture_height, s_texture_depth, 0, GL_RGBA,
5806 gl.texImage1D(TextureTarget<1>(), 0, GL_RGBA8, s_texture_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
5826 gl.texImage2D(TextureTarget<2>(), 0, GL_RGBA8, s_texture_width, s_texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
5847 gl.texImage3D(TextureTarget<3>(), 0, GL_RGBA8, s_texture_width, s_texture_height, s_texture_depth, 0, GL_RGBA,
7683 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, s_texture_width, s_texture_height);
8013 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, s_texture_width, s_texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
8246 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, s_texture_width, s_texture_height, s_texture_depth, 0, GL_RGBA,
8250 gl.texImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, s_texture_width / 2, s_texture_height / 2, s_texture_depth / 2, 0,
8614 gl.textureBuffer(not_a_texture, GL_RGBA8, buffer);
8623 gl.textureBuffer(texture_1D, GL_RGBA8, buffer);
8647 gl.textureBuffer(texture_buffer, GL_RGBA8, not_a_buffer);
8767 gl.textureBufferRange(not_a_texture, GL_RGBA8, buffer, 0, data_size);
8776 gl.textureBufferRange(texture_1D, GL_RGBA8, buffer, 0, data_size);
8800 gl.textureBufferRange(texture_buffer, GL_RGBA8, not_a_buffer, 0, data_size);
8810 gl.textureBufferRange(texture_buffer, GL_RGBA8, buffer, -1, data_size);
8814 gl.textureBufferRange(texture_buffer, GL_RGBA8, buffer, 0, 0);
8818 gl.textureBufferRange(texture_buffer, GL_RGBA8, buffer, 0, -1);
8822 gl.textureBufferRange(texture_buffer, GL_RGBA8, buffer, 0, data_size * 16);
8838 gl.textureBufferRange(texture_buffer, GL_RGBA8, buffer, 1, data_size - 1);
9058 GL_RGBA8,
11923 const glw::GLuint CopyErrorsTest::s_internalformat = GL_RGBA8;