Lines Matching refs:index
141 glw::GLuint index, glw::GLint* param);
143 glw::GLuint index, glw::GLint64* param);
208 glw::GLuint index, glw::GLint* param);
210 glw::GLuint index, glw::GLint64* param);
211 typedef void(GLW_APIENTRY* TransformFeedbackBufferBase_ProcAddress)(glw::GLuint xfb, glw::GLuint index,
213 typedef void(GLW_APIENTRY* TransformFeedbackBufferRange_ProcAddress)(glw::GLuint xfb, glw::GLuint index,
233 bool testBindingPoint(glw::GLuint const index, glw::GLint const expected_value,
235 bool testStart(glw::GLuint const index, glw::GLint const expected_value,
237 bool testSize(glw::GLuint const index, glw::GLint const expected_value,
267 * GetTransformFeedbacki64_v if index is greater than or equal to the
288 glw::GLuint index, glw::GLint* param);
290 glw::GLuint index, glw::GLint64* param);
369 typedef void(GLW_APIENTRY* TransformFeedbackBufferBase_ProcAddress)(glw::GLuint xfb, glw::GLuint index,
976 * Bind buffer base to TRANFORM_FEEDBACK_BUFFER binding point with index 0.
2650 * index.
2656 * stencil index.
2663 * stencil index.
2669 * stencil index.
4046 * Bound each of the numbers to separate index. Prepare second object for
4308 * to attribute index 0. Bind second attribute to attribute index 1.
4315 * Using VertexArrayAttribBinding function, set up binding index 0 to the
4316 * attribute index 1. Using VertexArrayAttribBinding function, set up
4317 * binding index 1 to the attribute index 0.
4432 * TRUE for consecutive indexes 0-3 and FALSE for index 4.
4477 bool Check(const glw::GLenum pname, const glw::GLuint index, const glw::GLint expected);
4478 bool Check64(const glw::GLenum pname, const glw::GLuint index, const glw::GLint64 expected);
4539 bool CheckIndexed(const glw::GLenum pname, const glw::GLuint index, const glw::GLint expected);
4540 bool CheckIndexed64(const glw::GLenum pname, const glw::GLuint index, const glw::GLint64 expected);
4574 * Check that INVALID_VALUE is generated if index is greater than or equal
4799 * and GetVertexArrayIndexed64iv if index is greater than or equal to the