Lines Matching refs:depth
2502 * named renderbuffer storage), depth attachment and stencil attachment.
2541 * named renderbuffer storage), depth attachment and stencil attachment.
2589 * Create named framebuffer with depth attachment and stencil
2621 bool TestClearDepthAndStencil(glw::GLfloat depth, glw::GLint stencil);
2643 * Create named framebuffer with color, depth and stencil attachments with
2646 * Create named framebuffer with color, depth and stencil attachments with
2649 * Clear the first framebuffer with red color, 0.5 depth and 1 as a stencil
2655 * Clear first the framebuffer with green color, 0.25 depth and 2 as a
2660 * NEAREST filter for depth and stencil attachments.
2662 * Clear the first framebuffer with blue color, 0.125 depth and 3 as a
2668 * Clear the first framebuffer with yellow color, 0.0625 depth and 4 as a
2681 * Check that depth attachment of the second framebuffer has following
2708 void ClearFramebuffer(glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat depth,
2739 * Repeat the test case for all possible color, depth and stencil
2925 * depth or stencil or depth-stencil attachments.
2955 * depth or stencil or depth-stencil attachments.
2991 * or texture is not depth-stencil.
3009 void CreateRenderbufferFramebuffer(bool depth, bool stencil);
3010 void CreateTextureFramebuffer(bool depth, bool stencil);
3299 - DEPTH, identifying the depth buffer,
3326 - DEPTH, identifying the depth buffer,
3546 * Setup first framebuffer with renderbuffer color, depth and stencil
3565 * Draw to depth buffer a quad with positions [-1, -1, -1], [-1, 1, -1],
3568 * Turn on depth and stencil tests. Depth test shall pass if incoming depth
3935 * color-renderable, depth-renderable, or stencil-renderable format.
5179 glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
5183 glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
5351 const glw::GLuint depth, const glw::GLenum format, const glw::GLenum type,
6126 * internalformat is not a valid color-renderable, depth-renderable or
6157 * height, depth or levels are less than 1.
6161 * log2(max(width, height, depth))+1.
6173 * internalformat is not a valid color-renderable, depth-renderable or
6185 * depth is less than 1 or greater than the value of
6349 * (yoffset+height)>(h-b), or zoffset<-b, or (zoffset+depth)>(d-b), where w
6355 * height, or depth is less than 0.