Lines Matching defs:shader
1777 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } };
1779 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]);
1791 if (DE_NULL != shader[i].source)
1793 shader[i].id = gl.createShader(shader[i].type);
1797 gl.attachShader(m_po, shader[i].id);
1801 gl.shaderSource(shader[i].id, 1, &(shader[i].source), NULL);
1805 gl.compileShader(shader[i].id);
1811 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status);
1817 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size);
1822 gl.getShaderInfoLog(shader[i].id, log_size, NULL, &log_text[0]);
1825 << "Shader type: " << glu::getShaderTypeStr(shader[i].type)
1830 << shader[i].source << "\n"
1859 if (shader[i].id)
1861 gl.detachShader(m_po, shader[i].id);
1902 if (0 != shader[i].id)
1904 gl.deleteShader(shader[i].id);
1906 shader[i].id = 0;
2093 /** Vertex shader source code. */
2119 /** Fragment shader source program. */
2129 /** Name of transform feedback varying in vertex shader. */