Lines Matching refs:s_targets
413 for (glw::GLuint j = 1; j <= MaxTextureLevels(s_targets[i]); ++j)
417 is_ok &= Test(GL_COLOR_ATTACHMENT0 + k, true, s_targets[i], GL_RGBA8, j);
421 is_ok &= Test(GL_DEPTH_ATTACHMENT, false, s_targets[i], GL_DEPTH_COMPONENT24, j);
424 is_ok &= Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j);
427 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j);
776 const glw::GLenum TextureAttachmentTest::s_targets[] = { GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D, GL_TEXTURE_2D_MULTISAMPLE,
780 const glw::GLuint TextureAttachmentTest::s_targets_count = sizeof(s_targets) / sizeof(s_targets[0]);
835 glw::GLuint layers_counts[] = { (GL_TEXTURE_CUBE_MAP_ARRAY == (glw::GLuint)s_targets[i]) ? 6u : 1u,
836 (GL_TEXTURE_CUBE_MAP_ARRAY == (glw::GLuint)s_targets[i]) ? 192u : 192u,
837 MaxTextureLayers(s_targets[i]) };
841 for (glw::GLuint j = 1; j <= MaxTextureLevels(s_targets[i]); ++j)
847 is_ok &= Test(GL_COLOR_ATTACHMENT0 + l, true, s_targets[i], GL_RGBA8, j, layers_counts[k]);
851 if (GL_TEXTURE_3D != s_targets[i])
854 Test(GL_DEPTH_ATTACHMENT, false, s_targets[i], GL_DEPTH_COMPONENT24, j, layers_counts[k]);
857 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j,
862 Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j, layers_counts[k]);
1301 const glw::GLenum TextureLayerAttachmentTest::s_targets[] = //!< Targets to be tested.
1305 sizeof(s_targets) / sizeof(s_targets[0]); //!< Number of tested targets.