Lines Matching refs:is_ok

97 	bool is_ok	= true;
116 is_ok = false;
134 is_ok = false;
145 is_ok = false;
172 if (is_ok)
226 bool is_ok = true;
238 is_ok &= Test(GL_COLOR_ATTACHMENT0 + i, GL_RGBA8);
242 is_ok &= Test(GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24);
245 is_ok &= Test(GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8);
248 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8);
253 is_ok = false;
261 if (is_ok)
401 bool is_ok = true;
417 is_ok &= Test(GL_COLOR_ATTACHMENT0 + k, true, s_targets[i], GL_RGBA8, j);
421 is_ok &= Test(GL_DEPTH_ATTACHMENT, false, s_targets[i], GL_DEPTH_COMPONENT24, j);
424 is_ok &= Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j);
427 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j);
434 is_ok = false;
442 if (is_ok)
823 bool is_ok = true;
847 is_ok &= Test(GL_COLOR_ATTACHMENT0 + l, true, s_targets[i], GL_RGBA8, j, layers_counts[k]);
853 is_ok &=
857 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j,
861 is_ok &=
871 is_ok = false;
879 if (is_ok)
1346 bool is_ok = true;
1414 is_ok = false;
1432 is_ok = false;
1453 is_ok = false;
1468 is_ok = false;
1479 is_ok = false;
1484 is_ok = false;
1511 if (is_ok)
1563 bool is_ok = true;
1626 is_ok = false;
1661 is_ok = false;
1677 is_ok = false;
1682 is_ok = false;
1709 if (is_ok)
1763 bool is_ok = true;
1790 is_ok &= CheckErrorAndLog(default_attachments, default_attachments_count);
1795 is_ok &= CheckErrorAndLog(default_attachments[i]);
1831 is_ok &= CheckErrorAndLog(&(color_attachments[0]), max_color_attachments);
1836 is_ok &= CheckErrorAndLog(color_attachments[i]);
1841 is_ok = false;
1866 if (is_ok)
1982 bool is_ok = true;
2009 is_ok &= CheckErrorAndLog(default_attachments, default_attachments_count);
2014 is_ok &= CheckErrorAndLog(default_attachments[i]);
2050 is_ok &= CheckErrorAndLog(&(color_attachments[0]), max_color_attachments);
2055 is_ok &= CheckErrorAndLog(color_attachments[i]);
2060 is_ok = false;
2085 if (is_ok)
2459 bool is_ok = true;
2469 is_ok &= TestClearColor<glw::GLfloat>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 0.5);
2479 is_ok &= TestClearColor<glw::GLfloat>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 0.5);
2489 is_ok &= TestClearColor<glw::GLint>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, -16);
2499 is_ok &= TestClearColor<glw::GLuint>(GL_COLOR, GL_COLOR_ATTACHMENT0 + i, 16);
2507 is_ok &= TestClearDepthAndStencil(1, 1);
2513 is_ok = false;
2521 if (is_ok)
2704 bool is_ok = true;
2711 is_ok = Test();
2715 is_ok = false;
2727 if (is_ok)
3178 bool is_ok = true;
3191 is_ok &= IncompleteAttachmentTestCase();
3192 is_ok &= MissingAttachmentTestCase();
3200 is_ok = false;
3209 if (is_ok)
3245 bool is_ok = true;
3282 is_ok = false;
3287 is_ok = false;
3311 return is_ok;
3324 bool is_ok = true;
3352 is_ok = false;
3357 is_ok = false;
3376 return is_ok;
3389 bool is_ok = true;
3438 is_ok = false;
3443 is_ok = false;
3470 return is_ok;
3483 bool is_ok = true;
3545 is_ok = false;
3550 is_ok = false;
3582 return is_ok;
3595 bool is_ok = true;
3644 is_ok = false;
3649 is_ok = false;
3676 return is_ok;
3714 bool is_ok = true;
3722 is_ok &= TestDefaultFramebuffer();
3726 is_ok &= TestCustomFramebuffer();
3730 is_ok = false;
3738 if (is_ok)
3802 bool is_ok = true;
3837 is_ok = false;
3849 is_ok = false;
3853 return is_ok;
3866 bool is_ok = true;
3911 is_ok = false;
3923 is_ok = false;
3927 return is_ok;
3993 bool is_ok = true;
4002 is_ok &= TestDefaultFramebuffer();
4007 is_ok &= TestRenderbufferFramebuffer(false);
4014 is_ok &= TestRenderbufferFramebuffer(false);
4021 is_ok &= TestRenderbufferFramebuffer(true);
4028 is_ok &= TestTextureFramebuffer(false);
4035 is_ok &= TestTextureFramebuffer(false);
4042 is_ok &= TestTextureFramebuffer(true);
4048 is_ok = false;
4056 if (is_ok)
4237 bool is_ok = true;
4268 is_ok = false;
4281 is_ok = false;
4325 is_ok = false;
4338 is_ok = false;
4346 return is_ok;
4361 bool is_ok = true;
4403 is_ok = false;
4416 is_ok = false;
4472 is_ok = false;
4485 is_ok = false;
4493 return is_ok;
4508 bool is_ok = true;
4549 is_ok = false;
4562 is_ok = false;
4629 is_ok = false;
4642 is_ok = false;
4650 return is_ok;
4728 bool is_ok = true;
4745 is_ok = false;
4759 if (is_ok)
4811 bool is_ok = true;
4822 is_ok &= ExpectError(GL_INVALID_OPERATION, false, true, false, true, true);
4827 is_ok &= ExpectError(GL_INVALID_OPERATION, true, false, true, true, true);
4832 is_ok &= ExpectError(GL_INVALID_ENUM, true, false, false, true, true);
4837 is_ok &= ExpectError(GL_INVALID_ENUM, true, true, false, false, true);
4842 is_ok &= ExpectError(GL_INVALID_OPERATION, true, true, false, true, false);
4846 is_ok = false;
4854 if (is_ok)
4951 bool is_ok = true;
4965 is_ok = false;
4972 return is_ok;
5056 bool is_ok = true;
5069 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTexture", false, true, false, true, true, "", true);
5074 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTexture", true, false, true, true, true, "", true);
5079 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferTexture", true, false, false, true, true, "", true);
5084 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTexture", true, true, false, false, true, "", true);
5089 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTexture", true, true, false, true, false, "", true);
5094 is_ok &=
5102 is_ok &=
5108 is_ok &=
5114 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferTextureLayer", true, false, false, true, true, "", true);
5119 is_ok &=
5125 is_ok &=
5131 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTextureLayer", true, true, false, true, true,
5138 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTextureLayer", true, true, false, true, true,
5146 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTextureLayer", true, true, false, true, true, "array",
5156 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferTextureLayer", true, true, false, true, true,
5164 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferTextureLayer", true, true, false, false, true,
5169 is_ok = false;
5177 if (is_ok)
5322 bool is_ok = true;
5336 is_ok = false;
5343 return is_ok;
5464 bool is_ok = true;
5477 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffer",
5484 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffer", "buf is not an accepted value.");
5491 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffer",
5500 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers",
5507 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferDrawBuffers", "n is less than 0.");
5513 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedFramebufferDrawBuffers", "n is greater than MAX_DRAW_BUFFERS.");
5519 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5527 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers",
5535 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5540 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5545 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5550 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5555 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5560 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5565 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5570 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedFramebufferDrawBuffers",
5577 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers",
5586 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers",
5595 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferDrawBuffers",
5604 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer",
5611 is_ok &= ExpectError(
5620 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer",
5629 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer",
5634 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedFramebufferReadBuffer",
5640 is_ok = false;
5648 if (is_ok)
5755 bool is_ok = true;
5765 is_ok = false;
5772 return is_ok;
5846 bool is_ok = true;
5859 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferData",
5866 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferData",
5875 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferData",
5890 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferData",
5899 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferSubData",
5905 is_ok &= ExpectError(GL_INVALID_VALUE, "InvalidateNamedFramebufferSubData", "numAttachments is negative.");
5909 is_ok &= ExpectError(GL_INVALID_VALUE, "InvalidateNamedFramebufferSubData", "width is negative.");
5913 is_ok &= ExpectError(GL_INVALID_VALUE, "InvalidateNamedFramebufferSubData", "height is negative.");
5919 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferSubData",
5928 is_ok &= ExpectError(GL_INVALID_OPERATION, "InvalidateNamedFramebufferSubData",
5942 is_ok &= ExpectError(GL_INVALID_ENUM, "InvalidateNamedFramebufferSubData",
5948 is_ok = false;
5956 if (is_ok)
6076 bool is_ok = true;
6086 is_ok = false;
6093 return is_ok;
6166 bool is_ok = true;
6182 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferiv",
6187 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferuiv",
6192 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferfv",
6197 is_ok &= ExpectError(GL_INVALID_OPERATION, "ClearNamedFramebufferfi",
6204 is_ok &=
6211 is_ok &= ExpectError(GL_INVALID_ENUM, "ClearNamedFramebufferuiv", "buffer is not COLOR (it is DEPTH).");
6217 is_ok &=
6224 is_ok &= ExpectError(GL_INVALID_ENUM, "ClearNamedFramebufferfi", "buffer is not DEPTH_STENCIL.");
6230 is_ok &= ExpectError(
6236 is_ok &= ExpectError(
6245 is_ok &= ExpectError(GL_INVALID_VALUE, "ClearNamedFramebufferiv",
6250 is_ok &= ExpectError(GL_INVALID_VALUE, "ClearNamedFramebufferfv",
6255 is_ok &= ExpectError(GL_INVALID_VALUE, "ClearNamedFramebufferfi",
6260 is_ok = false;
6268 if (is_ok)
6344 bool is_ok = true;
6354 is_ok = false;
6361 return is_ok;
6434 bool is_ok = true;
6446 is_ok &= ExpectError(GL_INVALID_ENUM, "CheckNamedFramebufferStatus",
6454 is_ok &= ExpectError(GL_INVALID_OPERATION, "CheckNamedFramebufferStatus",
6459 is_ok = false;
6467 if (is_ok)
6543 bool is_ok = true;
6553 is_ok = false;
6560 return is_ok;
6622 bool is_ok = true;
6637 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferParameteriv",
6644 is_ok &= ExpectError(GL_INVALID_ENUM, "GetNamedFramebufferParameteriv",
6653 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferParameteriv",
6660 is_ok = false;
6668 if (is_ok)
6752 bool is_ok = true;
6762 is_ok = false;
6769 return is_ok;
6836 bool is_ok = true;
6852 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv",
6861 is_ok &= ExpectError(
6871 is_ok &= ExpectError(
6883 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv",
6894 is_ok &=
6904 is_ok &= ExpectError(GL_INVALID_ENUM, "GetNamedFramebufferAttachmentParameteriv",
6915 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv",
6923 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedFramebufferAttachmentParameteriv",
6929 is_ok = false;
6937 if (is_ok)
7097 bool is_ok = true;
7107 is_ok = false;
7114 return is_ok;
7197 bool is_ok = true;
7203 is_ok &= PrepareFirstFramebuffer();
7204 is_ok &= PrepareSecondFramebuffer();
7205 is_ok &= ClearFramebuffers();
7208 is_ok &= DrawAndBlit();
7209 is_ok &= CheckSecondFramebufferContent();
7213 is_ok = false;
7221 if (is_ok)
7919 bool is_ok = true;
7938 is_ok = false;
7956 is_ok = false;
7967 is_ok = false;
7994 if (is_ok)
8046 bool is_ok = true;
8076 is_ok &= Check(s_renderbuffer_internalformat_configuration[j], test_cases[i].width,
8081 is_ok = false;
8090 is_ok = false;
8097 if (is_ok)
8461 bool is_ok = true;
8498 is_ok &= Check(s_renderbuffer_internalformat_configuration[j], test_cases[i].width,
8503 is_ok = false;
8513 is_ok = false;
8520 if (is_ok)
8999 bool is_ok = true;
9056 is_ok = false;
9070 is_ok = false;
9082 is_ok = false;
9096 if (is_ok)
9148 bool is_ok = true;
9165 is_ok = false;
9179 if (is_ok)
9227 bool is_ok = true;
9239 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorage",
9247 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorage", "either of width is negative.");
9251 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorage", "either of height is negative.");
9258 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedRenderbufferStorage", "internalformat is not a color-renderable, "
9264 is_ok = false;
9272 if (is_ok)
9324 bool is_ok = true;
9334 is_ok = false;
9341 return is_ok;
9408 bool is_ok = true;
9420 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorageMultisample",
9428 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorageMultisample",
9436 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorageMultisample", "either of width is negative.");
9440 is_ok &= ExpectError(GL_INVALID_VALUE, "NamedRenderbufferStorageMultisample", "either of height is negative.");
9448 is_ok &= ExpectError(GL_INVALID_OPERATION, "NamedRenderbufferStorageMultisample",
9457 is_ok &= ExpectError(GL_INVALID_ENUM, "NamedRenderbufferStorageMultisample",
9463 is_ok = false;
9471 if (is_ok)
9530 bool is_ok = true;
9540 is_ok = false;
9547 return is_ok;
9614 bool is_ok = true;
9629 is_ok &= ExpectError(GL_INVALID_OPERATION, "GetNamedRenderbufferParameteriv",
9637 is_ok &= ExpectError(GL_INVALID_ENUM, "GetNamedRenderbufferParameteriv",
9642 is_ok = false;
9650 if (is_ok)
9728 bool is_ok = true;
9738 is_ok = false;
9745 return is_ok;