Lines Matching refs:is_ok

95 	bool is_ok	= true;
114 is_ok = false;
132 is_ok = false;
143 is_ok = false;
170 if (is_ok)
226 bool is_ok = true;
250 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferData, hints[i]);
251 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferSubData, hints[i]);
252 is_ok &= TestCase(&DataTest::UploadUsingCopyNamedBufferSubData, hints[i]);
264 is_ok &= TestCase(&DataTest::UploadUsingNamedBufferStorage, bits[i]);
269 is_ok = false;
278 if (is_ok)
310 bool is_ok = true;
326 is_ok = compare(data, s_reference, s_reference_count);
328 if (!is_ok)
338 is_ok = false;
355 return is_ok;
868 bool is_ok = true;
888 is_ok = Compare<T>(_data, data, count);
890 if (!is_ok)
901 is_ok = false;
918 return is_ok;
942 bool is_ok = true;
961 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, reference);
962 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8, 2, GL_RG, GL_UNSIGNED_BYTE, reference);
963 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8, 4, GL_RGBA, GL_UNSIGNED_BYTE, reference);
966 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8, 1, GL_RED, GL_UNSIGNED_BYTE, reference);
967 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8, 2, GL_RG, GL_UNSIGNED_BYTE, reference);
968 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8, 4, GL_RGBA, GL_UNSIGNED_BYTE, reference);
971 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, reference);
972 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference);
973 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference);
976 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, reference);
977 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference);
978 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, reference);
985 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference);
986 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference);
987 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference);
990 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference);
991 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference);
992 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference);
999 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, reference);
1000 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16, 2, GL_RG, GL_UNSIGNED_SHORT, reference);
1001 is_ok &=
1005 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16, 1, GL_RED, GL_UNSIGNED_SHORT, reference);
1006 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16, 2, GL_RG, GL_UNSIGNED_SHORT, reference);
1007 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16, 4, GL_RGBA, GL_UNSIGNED_SHORT, reference);
1010 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SHORT, reference);
1011 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference);
1012 is_ok &=
1016 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SHORT, reference);
1017 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference);
1018 is_ok &=
1026 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, reference);
1027 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference);
1028 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference);
1031 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, reference);
1032 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference);
1033 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, reference);
1040 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, reference);
1041 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT, reference);
1042 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGB32UI, 3, GL_RGB_INTEGER, GL_UNSIGNED_INT, reference);
1043 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, reference);
1046 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, reference);
1047 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT, reference);
1048 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGB32UI, 3, GL_RGB_INTEGER, GL_UNSIGNED_INT, reference);
1049 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, reference);
1056 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_R32I, 1, GL_RED_INTEGER, GL_INT, reference);
1057 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RG32I, 2, GL_RG_INTEGER, GL_INT, reference);
1058 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RGB32I, 3, GL_RGB_INTEGER, GL_INT, reference);
1059 is_ok &= TestClearNamedBufferData<glw::GLint, false>(GL_RGBA32I, 4, GL_RGBA_INTEGER, GL_INT, reference);
1062 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_R32I, 1, GL_RED_INTEGER, GL_INT, reference);
1063 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RG32I, 2, GL_RG_INTEGER, GL_INT, reference);
1064 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RGB32I, 3, GL_RGB_INTEGER, GL_INT, reference);
1065 is_ok &= TestClearNamedBufferData<glw::GLint, true>(GL_RGBA32I, 4, GL_RGBA_INTEGER, GL_INT, reference);
1073 is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference);
1074 is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_RG16F, 2, GL_RG, GL_HALF_FLOAT, reference);
1075 is_ok &= TestClearNamedBufferData<glw::GLhalf, false>(GL_RGBA16F, 4, GL_RGBA, GL_HALF_FLOAT, reference);
1078 is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_R16F, 1, GL_RED, GL_HALF_FLOAT, reference);
1079 is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_RG16F, 2, GL_RG, GL_HALF_FLOAT, reference);
1080 is_ok &= TestClearNamedBufferData<glw::GLhalf, true>(GL_RGBA16F, 4, GL_RGBA, GL_HALF_FLOAT, reference);
1087 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_R32F, 1, GL_RED, GL_FLOAT, reference);
1088 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RG32F, 2, GL_RG, GL_FLOAT, reference);
1089 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RGB32F, 3, GL_RGB, GL_FLOAT, reference);
1090 is_ok &= TestClearNamedBufferData<glw::GLfloat, false>(GL_RGBA32F, 4, GL_RGBA, GL_FLOAT, reference);
1093 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_R32F, 1, GL_RED, GL_FLOAT, reference);
1094 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RG32F, 2, GL_RG, GL_FLOAT, reference);
1095 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RGB32F, 3, GL_RGB, GL_FLOAT, reference);
1096 is_ok &= TestClearNamedBufferData<glw::GLfloat, true>(GL_RGBA32F, 4, GL_RGBA, GL_FLOAT, reference);
1101 is_ok = false;
1110 if (is_ok)
1165 bool is_ok = true;
1205 is_ok &= (data[i] == s_reference[i]);
1208 if (!is_ok)
1220 is_ok = false;
1233 is_ok = false;
1250 if (is_ok)
1309 bool is_ok = true;
1349 is_ok &= (data[i] == s_reference[i]);
1352 if (!is_ok)
1370 is_ok = false;
1398 is_ok &= (data[i] == s_reference[s_reference_count - i - 1]);
1404 is_ok = false;
1418 is_ok = false;
1435 if (is_ok)
1497 bool is_ok = true;
1543 is_ok = false;
1565 is_ok &= (data[i] == s_reference[i]);
1568 if (!is_ok)
1583 is_ok = false;
1600 if (is_ok)
1662 bool is_ok = true;
1699 is_ok &= CompareWithReference(data, 0, s_reference_size / 2);
1711 is_ok &= CompareWithReference(data, s_reference_size / 2, s_reference_size / 2);
1728 is_ok = false;
1745 if (is_ok)
1856 bool is_ok = true;
1954 is_ok &= CompareWithReference(buffer, access_flags[i].first_mapping | access_flags[i].second_mapping);
1967 is_ok = false;
1984 if (is_ok)
2023 bool is_ok = true;
2059 is_ok = false;
2070 return is_ok;
2123 bool is_ok = true;
2157 is_ok &= (data[i] == s_reference[i]);
2160 if (!is_ok)
2171 is_ok = false;
2188 if (is_ok)
2269 bool is_ok = true;
2316 is_ok &= CheckParameterError(test_values[i].pname_string, "glGetNamedBufferParameteriv");
2318 is_ok &= CheckValue<glw::GLint>(data, test_values[i].expected_data, test_values[i].pname_string,
2329 is_ok &= CheckParameterError(test_values[i].pname_string, "glGetNamedBufferParameteri64v");
2331 is_ok &= CheckValue<glw::GLint64>(data, (glw::GLint64)test_values[i].expected_data,
2341 is_ok &= CheckParameterError("GL_BUFFER_MAP_POINTER", "glGetNamedBufferPointer");
2343 is_ok &= CheckValue<glw::GLvoid*>(data, (glw::GLvoid*)DE_NULL, "GL_BUFFER_MAP_POINTER",
2349 is_ok = false;
2366 if (is_ok)
2458 bool is_ok = true;
2492 is_ok &= TestErrorsOfClearNamedBufferData();
2495 is_ok &= TestErrorsOfClearNamedBufferSubData();
2498 is_ok &= TestErrorsOfCopyNamedBufferSubData();
2501 is_ok &= TestErrorsOfCreateBuffers();
2504 is_ok &= TestErrorsOfFlushMappedNamedBufferRange();
2507 is_ok &= TestErrorsOfGetNamedBufferParameter();
2510 is_ok &= TestErrorsOfGetNamedBufferPointerv();
2513 is_ok &= TestErrorsOfGetNamedBufferSubData();
2516 is_ok &= TestErrorsOfMapNamedBuffer();
2519 is_ok &= TestErrorsOfMapNamedBufferRange();
2522 is_ok &= TestErrorsOfNamedBufferData();
2525 is_ok &= TestErrorsOfNamedBufferStorage();
2528 is_ok &= TestErrorsOfNamedBufferSubData();
2531 is_ok &= TestErrorsOfUnmapNamedBuffer();
2537 is_ok = false;
2546 if (is_ok)
2628 bool is_ok = true;
2656 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_OPERATION,
2683 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_ENUM,
2699 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_OPERATION,
2715 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_INVALID_OPERATION,
2732 is_ok &= ErrorCheckAndLog("glClearNamedBufferData", GL_NO_ERROR,
2763 is_ok &= ErrorCheckAndLog(
2793 is_ok &= ErrorCheckAndLog(
2806 is_ok = false;
2822 return is_ok;
2861 bool is_ok = true;
2890 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_OPERATION,
2917 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_ENUM,
2932 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE,
2942 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE,
2952 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
2961 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
2970 is_ok &= ErrorCheckAndLog(
2982 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_OPERATION,
2998 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_INVALID_OPERATION,
3015 is_ok &= ErrorCheckAndLog("glClearNamedBufferSubData", GL_NO_ERROR,
3047 is_ok &= ErrorCheckAndLog(
3077 is_ok &= ErrorCheckAndLog(
3090 is_ok = false;
3106 return is_ok;
3137 bool is_ok = true;
3173 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3178 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3187 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE, "if readOffset is negative.");
3195 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE, "if writeOffset is negative.");
3203 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE, "if size is negative.");
3211 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3220 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3229 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3238 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_VALUE,
3250 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3264 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3278 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3292 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_INVALID_OPERATION,
3307 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_NO_ERROR,
3325 is_ok &= ErrorCheckAndLog("glCopyNamedBufferSubData", GL_NO_ERROR,
3336 is_ok = false;
3359 return is_ok;
3374 bool is_ok = true;
3381 is_ok &= ErrorCheckAndLog("glCreateBuffers", GL_INVALID_VALUE, " if n is negative.");
3393 return is_ok;
3417 bool is_ok = true;
3444 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_OPERATION,
3456 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE, " if offset is negative.");
3470 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE, " if length is negative.");
3484 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE,
3499 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_VALUE,
3510 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_OPERATION,
3521 is_ok &= ErrorCheckAndLog("glFlushMappedNamedBufferRange", GL_INVALID_OPERATION,
3530 is_ok = false;
3546 return is_ok;
3569 bool is_ok = true;
3598 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteriv", GL_INVALID_OPERATION,
3615 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteri64v", GL_INVALID_OPERATION,
3641 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteriv", GL_INVALID_ENUM,
3670 is_ok &= ErrorCheckAndLog("glGetNamedBufferParameteri64v", GL_INVALID_ENUM,
3679 is_ok = false;
3695 return is_ok;
3711 bool is_ok = true;
3740 is_ok &= ErrorCheckAndLog("glGetNamedBufferPointerv", GL_INVALID_OPERATION,
3746 is_ok = false;
3762 return is_ok;
3787 bool is_ok = true;
3817 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_OPERATION,
3829 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE, " if offset is negative.");
3840 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE, " if size is negative.");
3851 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE,
3864 is_ok &=
3877 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_VALUE,
3892 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_OPERATION,
3910 is_ok &= ErrorCheckAndLog("glGetNamedBufferSubData", GL_INVALID_OPERATION,
3929 is_ok &= ErrorCheckAndLog(
3939 is_ok = false;
3955 return is_ok;
3977 bool is_ok = true;
4004 is_ok &= ErrorCheckAndLog("glMapNamedBuffer", GL_INVALID_OPERATION,
4025 is_ok &= ErrorCheckAndLog("glMapNamedBuffer", GL_INVALID_ENUM,
4044 is_ok &= ErrorCheckAndLog("glMapNamedBuffer", GL_INVALID_OPERATION,
4064 is_ok = false;
4080 return is_ok;
4113 bool is_ok = true;
4142 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4150 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE, " if offset is negative.");
4165 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE, " if length is negative.");
4180 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE,
4199 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_VALUE,
4217 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION, " if length is zero.");
4236 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4259 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4288 is_ok &=
4306 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION,
4345 is_ok &= ErrorCheckAndLog("glMapNamedBufferRange", GL_INVALID_OPERATION, mapping_flags_log[i]);
4367 is_ok = false;
4390 return is_ok;
4416 bool is_ok = true;
4448 is_ok &= ErrorCheckAndLog("glNamedBufferData", GL_INVALID_OPERATION,
4470 is_ok &=
4480 is_ok &= ErrorCheckAndLog("glNamedBufferData", GL_INVALID_VALUE, " if size is negative.");
4487 is_ok &= ErrorCheckAndLog("glNamedBufferData", GL_INVALID_OPERATION,
4493 is_ok = false;
4528 return is_ok;
4559 bool is_ok = true;
4580 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_OPERATION,
4593 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_VALUE, " if size is negative.");
4598 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_VALUE, " if size zero.");
4648 is_ok &=
4672 is_ok &= ErrorCheckAndLog("glNamedBufferStorage", GL_INVALID_VALUE, " if flags contains MAP_PERSISTENT_BIT "
4694 is_ok &=
4708 is_ok = false;
4736 return is_ok;
4766 bool is_ok = true;
4801 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4810 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
4818 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_VALUE, " if offset or size is negative.");
4826 is_ok &= ErrorCheckAndLog(
4836 is_ok &= ErrorCheckAndLog(
4848 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4864 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4881 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_NO_ERROR,
4895 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_INVALID_OPERATION,
4906 is_ok &= ErrorCheckAndLog("glNamedBufferSubData", GL_NO_ERROR,
4914 is_ok = false;
4937 return is_ok;
4956 bool is_ok = true;
4984 is_ok &= ErrorCheckAndLog("glUnmapNamedBuffer", GL_INVALID_OPERATION,
4992 is_ok &= ErrorCheckAndLog("glUnmapNamedBuffer", GL_INVALID_OPERATION,
4998 is_ok = false;
5014 return is_ok;
5110 bool is_ok = true;
5147 is_ok = is_ok && PrepareInputBuffer();
5148 is_ok = is_ok && PrepareOutputBuffer();
5150 if (is_ok)
5155 is_ok = is_ok && CheckArrayBufferImmutableFlag();
5156 is_ok = is_ok && CheckTransformFeedbackBufferSize();
5157 is_ok = is_ok && CheckTransformFeedbackResult();
5161 is_ok = false;
5173 if (is_ok)