Lines Matching refs:m_target

2593 		if (GL_RENDERBUFFER == test_case.m_src.m_target)
2596 desc.m_target = GL_TEXTURE_2D;
2709 const bool is_dst_multi_layer = Utils::isTargetMultilayer(test_case.m_dst.m_target);
2710 const bool is_src_multi_layer = Utils::isTargetMultilayer(test_case.m_src.m_target);
2747 gl.copyImageSubData(m_src_tex_name, test_case.m_src.m_target, test_case.m_src.m_level,
2749 test_case.m_dst.m_target, test_case.m_dst.m_level, test_case.m_dst_x,
2756 test_case.m_src_y, src_layer, m_rb_name, test_case.m_src.m_target,
2760 gl.copyImageSubData(m_rb_name, test_case.m_src.m_target, test_case.m_src.m_level, test_case.m_src_x,
2761 test_case.m_src_y, src_layer, m_dst_tex_name, test_case.m_dst.m_target,
2779 << "Failure. Targets src: " << glu::getTextureTargetStr(test_case.m_src.m_target)
2780 << ", dst: " << glu::getTextureTargetStr(test_case.m_dst.m_target)
2892 calculateDimmensions(left_desc.m_target, left_desc.m_level, left_desc.m_width, left_desc.m_height, left_widths,
2895 calculateDimmensions(right_desc.m_target, right_desc.m_level, right_desc.m_width, right_desc.m_height, right_widths,
2989 calculateDimmensions(test_case.m_dst.m_target, dst_level, test_case.m_dst.m_width, test_case.m_dst.m_height,
3057 gl.bindTexture(desc.m_target, name);
3060 gl.getTexImage(desc.m_target, level, desc.m_format, desc.m_type, out_pixels);
3063 gl.bindTexture(desc.m_target, 0);
3075 const bool is_multi_level = Utils::isTargetMultilevel(desc.m_target);
3091 calculateDimmensions(desc.m_target, desc.m_level, desc.m_width, desc.m_height, widths, heights, depths);
3135 const bool is_multi_level = Utils::isTargetMultilevel(desc.m_target);
3151 calculateDimmensions(desc.m_target, desc.m_level, desc.m_width, desc.m_height, widths, heights, depths);
3383 GLuint name = Utils::generateTexture(m_context, desc.m_target);
3385 if (false == Utils::isTargetMultilevel(desc.m_target))
3387 Utils::prepareTexture(m_context, name, desc.m_target, desc.m_internal_format, desc.m_format, desc.m_type,
3392 Utils::makeTextureComplete(m_context, desc.m_target, name, 0 /* base */, 0 /* max */);
3401 calculateDimmensions(desc.m_target, desc.m_level, desc.m_width, desc.m_height, widths, heights, depths);
3405 Utils::prepareTexture(m_context, name, desc.m_target, desc.m_internal_format, desc.m_format, desc.m_type,
3408 Utils::makeTextureComplete(m_context, desc.m_target, name, 0 /* base */, 2 /* max */);
3429 const bool is_dst_multi_level = Utils::isTargetMultilevel(test_case.m_dst.m_target);
3430 const bool is_src_multi_level = Utils::isTargetMultilevel(test_case.m_src.m_target);
3441 src_desc.m_target = GL_TEXTURE_2D;
3454 calculateDimmensions(test_case.m_dst.m_target, dst_level, test_case.m_dst.m_width, test_case.m_dst.m_height,
3457 calculateDimmensions(src_desc.m_target, src_level, src_desc.m_width, src_desc.m_height, src_widths, src_heights,
3713 if ((GL_TEXTURE_1D == test_case.m_target) || (GL_TEXTURE_1D_ARRAY == test_case.m_target))
3780 if ((GL_TEXTURE_1D == test_case.m_target) || (GL_TEXTURE_1D_ARRAY == test_case.m_target))
3785 gl.copyImageSubData(m_src_tex_name, test_case.m_target, 0 /* srcLevel */, 0 /* srcX */, 0 /* srcY */,
3786 0 /* srcZ */, m_dst_tex_name, test_case.m_target, 0 /* dstLevel */, 0 /* dstX */,
3793 0 /* srcZ */, m_rb_name, test_case.m_target, 0 /* dstLevel */, 0 /* dstX */,
3796 gl.copyImageSubData(m_rb_name, test_case.m_target, 0 /* dstLevel */, 0 /* dstX */, 0 /* dstY */,
3813 << tcu::TestLog::Message << "Failure. Target: " << glu::getTextureTargetStr(test_case.m_target)
3842 GLenum tgt_bind = test_case.m_target;
3843 GLenum tgt_get = test_case.m_target;
3845 if (GL_RENDERBUFFER == test_case.m_target)
3850 else if (GL_TEXTURE_CUBE_MAP == test_case.m_target)
3889 if (GL_RENDERBUFFER == test_case.m_target)
3894 desc.m_target = GL_TEXTURE_2D;
3957 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6;
3992 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6;
4051 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6;
4052 GLuint name = Utils::generateTexture(m_context, test_case.m_target);
4054 Utils::prepareTexture(m_context, name, test_case.m_target, test_case.m_internal_format, test_case.m_format,
4057 Utils::makeTextureComplete(m_context, test_case.m_target, name, 0 /* base */, 0 /* max */);
4072 const GLuint n_layers = (GL_TEXTURE_CUBE_MAP_ARRAY != test_case.m_target) ? m_depth : 6;