Lines Matching refs:gl4cts
38 gl4cts::ConditionalRenderInverted::Tests::Tests(deqp::Context& context)
45 void gl4cts::ConditionalRenderInverted::Tests::init()
47 addChild(new gl4cts::ConditionalRenderInverted::CoverageTest(m_context));
48 addChild(new gl4cts::ConditionalRenderInverted::FunctionalTest(m_context));
57 gl4cts::ConditionalRenderInverted::CoverageTest::CoverageTest(deqp::Context& context)
67 tcu::TestNode::IterateResult gl4cts::ConditionalRenderInverted::CoverageTest::iterate()
140 void gl4cts::ConditionalRenderInverted::CoverageTest::createQueryObject()
158 void gl4cts::ConditionalRenderInverted::CoverageTest::clean()
179 bool gl4cts::ConditionalRenderInverted::CoverageTest::test(glw::GLenum mode)
220 gl4cts::ConditionalRenderInverted::FunctionalTest::FunctionalTest(deqp::Context& context)
235 tcu::TestNode::IterateResult gl4cts::ConditionalRenderInverted::FunctionalTest::iterate()
360 void gl4cts::ConditionalRenderInverted::FunctionalTest::createProgram()
470 void gl4cts::ConditionalRenderInverted::FunctionalTest::createView()
508 void gl4cts::ConditionalRenderInverted::FunctionalTest::createQueryObject()
520 void gl4cts::ConditionalRenderInverted::FunctionalTest::setupColor(const glw::GLfloat red)
536 void gl4cts::ConditionalRenderInverted::FunctionalTest::setupPassSwitch(const bool shall_pass)
555 void gl4cts::ConditionalRenderInverted::FunctionalTest::draw(const bool conditional_or_query_draw,
590 bool gl4cts::ConditionalRenderInverted::FunctionalTest::fragmentsPassed()
615 glw::GLfloat gl4cts::ConditionalRenderInverted::FunctionalTest::readPixel()
630 void gl4cts::ConditionalRenderInverted::FunctionalTest::cleanQueryObject()
646 void gl4cts::ConditionalRenderInverted::FunctionalTest::createVertexArrayObject()
661 void gl4cts::ConditionalRenderInverted::FunctionalTest::cleanProgramViewAndVAO()
691 void gl4cts::ConditionalRenderInverted::FunctionalTest::clearView()
701 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_vertex_shader[] =
723 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_fragment_shader[] = "#version 130\n"
740 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_color_uniform_name[] = "color";
742 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_pass_switch_uniform_name[] = "shall_pass";
744 const glw::GLuint gl4cts::ConditionalRenderInverted::FunctionalTest::s_view_size = 1;
754 const glw::GLchar* gl4cts::ConditionalRenderInverted::Utilities::modeToChars(glw::GLenum mode)
794 const glw::GLchar* gl4cts::ConditionalRenderInverted::Utilities::queryTargetToChars(glw::GLenum mode)