Lines Matching refs:glBufferData

523 		glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW);
629 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW);
639 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), num_groups, GL_STATIC_DRAW);
816 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * kBufferSize * 12, NULL, GL_DYNAMIC_DRAW);
829 glBufferData(GL_UNIFORM_BUFFER, sizeof(vec4) * kBufferSize, &data[0], GL_DYNAMIC_DRAW);
839 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW);
1006 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * kBufferSize * 9, &buffer_data[0], GL_DYNAMIC_DRAW);
1054 glBufferData(GL_TEXTURE_BUFFER, kBufferSize * sizeof(vec4), &texture_data[0], GL_DYNAMIC_DRAW);
1083 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW);
1228 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW);
1422 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * kSize * 2, NULL, GL_DYNAMIC_DRAW);
1429 glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), NULL, GL_STREAM_DRAW);
1434 glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), NULL, GL_STREAM_DRAW);
1446 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW);
1597 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * 64, &data[0], GL_DYNAMIC_DRAW);
1605 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * 16, &data[0], GL_DYNAMIC_DRAW);
1611 glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), NULL, GL_STREAM_DRAW);
1622 glBufferData(GL_TEXTURE_BUFFER, sizeof(uvec4) * 16, &data[0], GL_STATIC_DRAW);
1630 glBufferData(GL_TEXTURE_BUFFER, sizeof(uvec4) * 16, &data[0], GL_STATIC_DRAW);
1786 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
2048 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kBufferSize * 6, &data[0], GL_DYNAMIC_DRAW);
2057 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW);
2421 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLint), &data, GL_DYNAMIC_DRAW);
2519 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), &vec4(0.0f)[0], GL_DYNAMIC_DRAW);
2586 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), &vec4(0.0f)[0], GL_DYNAMIC_DRAW);
2668 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * kBufferSize, &data[0], GL_DYNAMIC_DRAW);
2678 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(groups), groups, GL_STATIC_DRAW);
2788 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * kBufferSize, &data[0], GL_DYNAMIC_DRAW);
2798 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(groups), groups, GL_STATIC_DRAW);
2911 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * buffer_size, &data[0], GL_DYNAMIC_DRAW);
2998 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), data, GL_STREAM_DRAW);
3003 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data2), data2, GL_STREAM_READ);
3130 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4) * 4, NULL, GL_DYNAMIC_DRAW);
3260 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec2) * 4, NULL, GL_STREAM_DRAW);
3350 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int), &data, GL_STREAM_READ);
3485 glBufferData(GL_SHADER_STORAGE_BUFFER, 16 * sizeof(int), NULL, GL_STATIC_DRAW);
3602 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * kBufferSize, NULL, GL_DYNAMIC_DRAW);
3604 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLint) * kBufferSize, NULL, GL_DYNAMIC_DRAW);
3612 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW);
3755 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLuint) * kBufferSize * 2, NULL, GL_DYNAMIC_DRAW);
3764 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), &num_groups[0], GL_STATIC_DRAW);
3986 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
4132 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
4146 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
4154 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
4159 glBufferData(GL_DRAW_INDIRECT_BUFFER, 4 * sizeof(GLuint) * 5, NULL, GL_DYNAMIC_DRAW);
4320 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(data.size() * sizeof(int)), &data[0], GL_STATIC_COPY);
4326 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_COPY);
4332 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(data.size() * sizeof(GLint)), &data[0], GL_STATIC_COPY);
4345 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(data.size() * sizeof(mat4)), &data[0], GL_STATIC_COPY);
4352 glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(data), data, GL_STATIC_COPY);
4748 glBufferData(GL_SHADER_STORAGE_BUFFER, 3 * sizeof(vec4) * 2, NULL, GL_STATIC_COPY);
4752 glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * sizeof(vec4) * 2, NULL, GL_STREAM_COPY);
4757 glBufferData(GL_ARRAY_BUFFER, sizeof(in_data), in_data, GL_STATIC_DRAW);
4993 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(sizeof(vec4) * data.size()), &data[0][0],
5089 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(sizeof(vec4) * data.size()), &data[0][0],
5096 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data[0][0], GL_DYNAMIC_COPY);
5102 glBufferData(GL_TEXTURE_BUFFER, sizeof(data), &data[0], GL_STATIC_DRAW);
5112 glBufferData(GL_TEXTURE_BUFFER, sizeof(data), &data[0], GL_STATIC_DRAW);
5193 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
5199 glBufferData(GL_UNIFORM_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
5205 glBufferData(GL_ATOMIC_COUNTER_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
5211 glBufferData(GL_TEXTURE_BUFFER, sizeof(data), &data, GL_DYNAMIC_READ);
5222 glBufferData(GL_TEXTURE_BUFFER, sizeof(data), &data, GL_DYNAMIC_COPY);
5395 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
5403 glBufferData(GL_UNIFORM_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
5506 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data, GL_STATIC_DRAW);
5718 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(double), NULL, GL_STATIC_DRAW);
5851 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data, GL_DYNAMIC_COPY);
5858 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5996 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_group), num_group, GL_STATIC_DRAW);
6038 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_group), num_group, GL_STATIC_DRAW);
6102 glBufferData(GL_SHADER_STORAGE_BUFFER, 100000, NULL, GL_DYNAMIC_DRAW);
6195 glBufferData(GL_SHADER_STORAGE_BUFFER, 100000, NULL, GL_DYNAMIC_DRAW);
6200 glBufferData(GL_DISPATCH_INDIRECT_BUFFER, sizeof(num_groups), num_groups, GL_STATIC_COPY);
6612 glBufferData(GL_SHADER_STORAGE_BUFFER, 24 * sizeof(GLuint), NULL, GL_STATIC_DRAW);