Lines Matching refs:depth
97 bool verifyState(glw::GLenum origin, glw::GLenum depth)
112 ret &= (static_cast<glw::GLenum>(retI) == depth);
310 Check that ClipControl generate an GL_INVALID_ENUM error if depth is
317 An INVALID_ENUM error is generated if depth is not NEGATIVE_ONE_-
567 * Basic <depth> behavior can be tested by writing specific z_c (z
569 Create and bind a framebuffer object with a floating-point depth
570 buffer attachment. Make sure depth clamping is disabled. The best
571 steps for verifying the correct depth mode:
573 - Clear the depth buffer to 0.5.
577 - Read back the floating-point depth buffer with ReadPixels
579 clipped and those coordinates from 0.0 to 1.0 update the depth
628 //Clear the depth buffer to 0.5.
670 //Read back the floating-point depth buffer with ReadPixels
672 // clipped and those coordinates from 0.0 to 1.0 update the depth
762 Do the same as above, but use the default NEGATIVE_ONE_TO_ONE depth mode:
764 - Clear the depth buffer to 0.5.
768 - Read back the floating-point depth buffer with ReadPixels
769 - Verify that no pixels are clipped and the depth buffer contains
817 //Clear the depth buffer to 0.5.
859 //Read back the floating-point depth buffer with ReadPixels
861 // clipped and those coordinates from 0.0 to 1.0 update the depth