Lines Matching refs:code
72 // I don't quite understand how the old code *ever* worked...
978 * @param compute_shader Compute shader source code
979 * @param fragment_shader Fragment shader source code
980 * @param geometry_shader Geometry shader source code
981 * @param tesselation_control_shader Tesselation control shader source code
982 * @param tesselation_evaluation_shader Tesselation evaluation shader source code
983 * @param vertex_shader Vertex shader source code
1145 * @param source Source code
1238 /** Set shader's source code
1242 * @param source Shader source code
1246 const GLchar* code = source.c_str();
1248 gl.shaderSource(id, 1 /* count */, &code, 0 /* lengths */);