Lines Matching defs:height
194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
313 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
325 glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type,
329 glw::GLuint width, glw::GLuint height, glw::GLuint depth);
332 glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
906 * @param height Texture height
909 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height)
914 gl.viewport(0 /* x */, 0 /* y */, width, height);
1330 * @param height Height of texture
1336 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
1348 gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size, data);
1352 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /* border */,
1354 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /* border */,
1356 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /* border */,
1358 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /* border */,
1360 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /* border */,
1362 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /* border */,
1368 gl.compressedTexImage3D(target, level, internal_format, width, height, depth, 0 /* border */, image_size, data);
1433 * @param height Height of texture
1440 glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format, glw::GLenum type,
1452 gl.texImage2D(target, level, internal_format, width, height, 0 /* border */, format, type, data);
1456 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /* border */, format,
1458 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /* border */, format,
1460 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /* border */, format,
1462 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /* border */, format,
1464 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /* border */, format,
1466 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /* border */, format,
1472 gl.texImage3D(target, level, internal_format, width, height, depth, 0 /* border */, format, type, data);
1487 * @param height Height of texture
1491 glw::GLuint width, glw::GLuint height, glw::GLuint depth)
1503 gl.texStorage2D(target, levels, internal_format, width, height);
1508 gl.texStorage3D(target, levels, internal_format, width, height, depth);
1525 * @param height Height of texture
1532 glw::GLint z, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
1544 gl.texSubImage2D(target, level, x, y, width, height, format, type, pixels);
1548 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, x, y, width, height, format, type, pixels);
1549 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, x, y, width, height, format, type, pixels);
1550 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, x, y, width, height, format, type, pixels);
1551 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, x, y, width, height, format, type, pixels);
1552 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, x, y, width, height, format, type, pixels);
1553 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, x, y, width, height, format, type, pixels);
1558 gl.texSubImage3D(target, level, x, y, z, width, height, depth, format, type, pixels);
2719 8 /* height */, 0 /* depth */, m_compressed_image_size /* imageSize */,
2723 Texture::Image(gl, GL_TEXTURE_2D, 0 /* level */, GL_R8, 8 /* width */, 8 /* height */, 0 /* depth */, GL_RED,
2738 8 /* height */, 0 /* border */, m_compressed_image_size /* imageSize */,
2743 gl.compressedTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 8 /* width */, 8 /* height */,
2752 8 /* height */, m_compressed_internal_format, m_compressed_image_size,
2763 gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, GL_R8, 8 /* width */, 8 /* height */, 0 /* border */, GL_RED,
2768 gl.texSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 8 /* width */, 8 /* height */, GL_RED,
2810 static const GLuint height = 8;
2812 static const size_t data_size = width * height;
2838 Texture::Storage(gl, GL_TEXTURE_2D, 1 /* levels */, GL_R8UI, width, height, 0 /* depth */);
2839 Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height, 0 /* depth */,
2844 Framebuffer::AttachTexture(gl, GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, height);
2851 gl.readPixels(0 /* x */, 0 /* y */, width, height, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
2867 Texture::SubImage(gl, GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, width, height,
2874 gl.readPixels(0 /* x */, 0 /* y */, width, height, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
2903 gl.readPixels(0 /* x */, 0 /* y */, width, height, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
3427 static const GLuint height = 16;
3436 static const size_t texture_data_size = height * line_size;
3504 Texture::Storage(gl, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, 0 /* depth */);
3508 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, width, height);
3615 tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height,
3668 tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height,