Lines Matching refs:status
2045 /* Compilation status */
2046 glw::GLint status = GL_FALSE;
2056 /* Get compilation status */
2057 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status);
2061 if (GL_TRUE != status)
2094 /* Link status */
2095 glw::GLint status = GL_FALSE;
2114 /* Get link status */
2115 gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status);
2119 if (GL_TRUE != status)
3965 /* Verify status */
3966 const glw::GLenum status = gl.checkFramebufferStatus(GL_FRAMEBUFFER);
3969 if (GL_FRAMEBUFFER_UNSUPPORTED == status)
3977 else if (GL_FRAMEBUFFER_COMPLETE != status)