Lines Matching defs:source
212 /* Texture format descriptor. Maps texture format with output channel descriptors, source data and sampler descriptor */
1200 * @param source As specified in GL spec.
1208 void GLW_APIENTRY debug_proc(glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity,
1217 switch (source)
1299 /** Extracts value of each channel from source data of given format
1632 * @param source_format_idx Index of source format
1635 * @param source_size Size of source storage in bits
1745 /* Get source values */
2002 * @param fragment_shader_code Fragment shader source code
2003 * @param vertex_shader_code Vertex shader source code
2038 * @param shader_code Shader source code
2048 /* Set source code */
2079 << &message[0] << "\nShader source\n"
2489 /* Prepare and fill source texture */
2493 TCU_FAIL("Failed to prepare source texture");
2604 * @param target Target of source texture
2612 /* Prepare source texture */
2649 /* Unbind source texture */
2706 /** Fills source texture
2759 /** Gets source of fragment shader
2829 /** Gets source of vertex shader
3434 /** Prepares source texture
3926 /** Fills multisampled source texture
4008 /** Fills source texture
4120 * @return Shader source