Lines Matching defs:level

2591 	gl.getTexImage(GL_TEXTURE_2D, 0 /* level */, output_format.m_format, output_format.m_type, result_image);
2683 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_out_tex_id, 0 /* level */);
2691 gl.getTexLevelParameteriv(GL_TEXTURE_2D, 0 /* level */, GL_TEXTURE_RED_SIZE, &out_channel_size);
2743 gl.texSubImage3D(target, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, m_width, m_height, m_depth,
3406 gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, format.m_internal_format, m_output_width, m_output_height,
3443 static const glw::GLint level = 0;
3477 gl.texImage1D(target, level, internal_format, m_width, border, format, type, 0 /* pixels */);
3486 gl.texImage2D(target, level, internal_format, m_width, m_height, border, format, type, 0 /* pixels */);
3494 gl.texImage3D(target, level, internal_format, m_width, m_height, m_depth, border, format, type, 0 /* pixels */);
3503 gl.texImage2D(cube_map_faces[i], level, internal_format, m_width, m_height, border, format, type,
3565 gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_STENCIL_SIZE, out_sizes + 1);
3575 gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_DEPTH_SIZE, out_sizes + 0);
3582 gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_RED_SIZE, out_sizes + 0);
3585 gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_GREEN_SIZE, out_sizes + 1);
3588 gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_BLUE_SIZE, out_sizes + 2);
3591 gl.getTexLevelParameteriv(target_get_prm, 0 /* level */, GL_TEXTURE_ALPHA_SIZE, out_sizes + 3);
3949 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, m_source_tex_id, 0 /* level */);
3956 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_source_tex_id, 0 /* level */, 0 /* layer */);
4034 gl.texSubImage1D(target, 0 /* level */, 0 /* x */, m_width, format.m_format, format.m_type,
4043 gl.texSubImage2D(target, 0 /* level */, 0 /* x */, 0 /* y */, m_width, m_height, format.m_format, format.m_type,
4051 gl.texSubImage3D(target, 0 /* level */, 0 /* x */, 0 /* y */, 0 /* z */, m_width, m_height, m_depth,
4060 gl.texSubImage2D(cube_map_faces[i], 0 /* level */, 0 /* x */, 0 /* y */, m_width, m_height, format.m_format,