Lines Matching refs:so_id
104 const glw::GLuint so_id = shaders_configuration[n_shader_index].id;
111 gl.compileShader(so_id);
114 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status);
124 gl.getShaderiv(so_id, GL_INFO_LOG_LENGTH, &log_length);
129 gl.getShaderInfoLog(so_id, log_length, DE_NULL, &log_array[0]);
146 gl.attachShader(po_id, so_id);
213 const glw::GLuint so_id = shaders_configuration[n_shader_index].id;
215 if (so_id != 0)
217 gl.deleteShader(so_id);
233 const glw::GLuint so_id = shaders_configuration[n_shader_index].id;
235 if (so_id != 0)
237 gl.deleteShader(so_id);