Lines Matching defs:use
8 * you may not use this file except in compliance with the License.
672 /* Check that use of the GLSL built-in constant gl_MaxCullDistance in any
928 * par the CS one, since we use a different tool to capture the result data in the
1100 * @param [in] clipdistances_array_size use size of gl_ClipDistance array
1101 * @param [in] culldistances_array_size use size of gl_CullDistance array
1102 * @param [in] dynamic_index_writes use dunamic indexing for setting the gl_ClipDistance and gl_CullDistance arrays
1106 * @param [in] use_core_functionality use core OpenGL functionality
1107 * @param [in] use_gs use geometry shader
1108 * @param [in] use_ts use tessellation shader
1300 const bool use;
1322 if (shaders_configuration[n_shader_index].use)
2212 * @param [in] use_tesselation Indicate whether to use tessellation shader
2229 // Release build does not use them
2710 /* Use the basic outline but use dynamic indexing when writing the elements