Lines Matching defs:body
80 const glw::GLchar* body;
97 if (shaders_configuration[n_shader_index].body != DE_NULL)
108 &shaders_configuration[n_shader_index].body, DE_NULL); /* length */
139 << shaders_configuration[n_shader_index].body << "\n"
149 } /* if (shaders_configuration[n_shader_index].body != DE_NULL) */
197 if (shaders_configuration[n_shader_index].body != DE_NULL)
201 << shaders_configuration[n_shader_index].body << "\n"
894 TCU_FAIL("Unrecognized shader body type");
1299 std::string body;
1329 std::string& shader_source = shaders_configuration[n_shader_index].body;
1331 /* Copy template into shader body source */
1342 shader_body_string_fs = &shaders_configuration[n_shader_index].body;
1391 shader_body_string_gs = &shaders_configuration[n_shader_index].body;
1438 shader_body_string_tc = &shaders_configuration[n_shader_index].body;
1485 shader_body_string_te = &shaders_configuration[n_shader_index].body;
1554 shader_body_string_vs = &shaders_configuration[n_shader_index].body;
3089 /* Form the "static write" shader body part. */
3148 /* Prepare vertex shader body */