Lines Matching defs:body
376 /** Retrieves a vertex shader body for the user-specified iteration enum.
378 * @param iteration Iteration to retrieve the shader body for.
1088 /** Retrieves a vertex shader body for the user-specified iteration enum.
1090 * @param iteration Iteration to retrieve the shader body for.
1187 const std::string body = getShaderBody(static_cast<_test_iteration>(current_iteration));
1188 const char* body_raw_ptr = body.c_str();
1210 << body << "\n<<\n"
1299 /** Retrieves a vertex shader body for the user-specified iteration enum.
1301 * @param iteration Iteration to retrieve the shader body for.
1411 const std::string body = getShaderBody(static_cast<_test_iteration>(current_iteration));
1412 const char* body_raw_ptr = body.c_str();
1434 << body << "\n<<\n"
1875 * @param out_gs_body_ptr Deref will be updated with the geometry shader body, if used by the
1877 * @param out_tc_body_ptr Deref will be updated with the tessellation control shader body, if
1879 * @param out_te_body_ptr Deref will be updated with the tessellation evaluation shader body, if
1881 * @param out_vs_body_ptr Deref will be updated with the vertex shader body, if used by the
1914 /* Form the geometry shader body */
2203 /* Determine what the main() body contents should be. */
2225 /* Store the body */
2386 /** Returns a vertex shader body, with main() entry-point using code passed by
2390 * @param iteration Test iteration to return the vertex shader body for.
2640 "failed to link, even though the shader body is valid.\n"
2711 "Fragment shader body:\n>>\n"
2713 << "\n<<\nGeometry shader body:\n>>\n"
2715 << "\n<<\nTessellation control shader body:\n>>\n"
2717 << "\n<<\nTessellation evaluation shader body:\n>>\n"
2719 << "\n<<\nVertex shader body:\n>>\n"
4872 /** Returns a shader body to use for the test. The body is formed, according to the user-specified
4875 * @param shader_type Shader stage the shader body should be returned for.
4881 * @return Requested shader body.
5637 /* Form the shader body */