Lines Matching defs:log
248 << m_vertex_shader_code_case_0 << "\nVertex Shader compilation log:\n"
250 << m_fragment_shader_code_case_0 << "\nWith Fragment Shader compilation log:\n"
251 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n"
331 << m_vertex_shader_code_case_1 << "\nVertex Shader compilation log:\n"
333 << m_fragment_shader_code_case_1 << "\nWith Fragment Shader compilation log:\n"
334 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n"
419 << m_vertex_shader_code_case_2 << "\nVertex Shader compilation log:\n"
421 << m_fragment_shader_code_case_2 << "\nWith Fragment Shader compilation log:\n"
422 << program.FragmentShaderStatus().shader_log << "\nWith Program linkage log:\n"
1307 glw::GLchar* log = new glw::GLchar[log_size];
1309 if (log)
1311 memset(log, 0, log_size);
1313 m_gl.getShaderInfoLog(shader.shader_id, log_size, DE_NULL, log);
1315 shader.shader_log = log;
1317 delete[] log;
1403 glw::GLchar* log = new glw::GLchar[log_size];
1405 if (log)
1407 memset(log, 0, log_size);
1409 m_gl.getProgramInfoLog(program.program_id, log_size, DE_NULL, log);
1411 program.program_linkage_log = log;
1413 delete[] log;