Lines Matching defs:const

88 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
124 bool gl3cts::ClipDistance::CoverageTest::MaxClipDistancesValueTest(const glw::Functions& gl)
174 bool gl3cts::ClipDistance::CoverageTest::EnableDisableTest(const glw::Functions& gl)
225 bool gl3cts::ClipDistance::CoverageTest::MaxClipDistancesValueInVertexShaderTest(const glw::Functions& gl)
237 const std::string vertex_shader = m_vertex_shader_code_case_0;
238 const std::string fragment_shader = m_fragment_shader_code_case_0;
297 bool gl3cts::ClipDistance::CoverageTest::MaxClipDistancesValueInFragmentShaderTest(const glw::Functions& gl)
323 const std::string vertex_shader = m_vertex_shader_code_case_1;
324 const std::string fragment_shader = m_fragment_shader_code_case_1;
379 bool gl3cts::ClipDistance::CoverageTest::ClipDistancesValuePassing(const glw::Functions& gl)
411 const std::string vertex_shader = m_vertex_shader_code_case_2;
412 const std::string fragment_shader = m_fragment_shader_code_case_2;
461 const glw::GLchar* gl3cts::ClipDistance::CoverageTest::m_vertex_shader_code_case_0 =
473 const glw::GLchar* gl3cts::ClipDistance::CoverageTest::m_fragment_shader_code_case_0 =
484 const glw::GLchar* gl3cts::ClipDistance::CoverageTest::m_vertex_shader_code_case_1 =
493 const glw::GLchar* gl3cts::ClipDistance::CoverageTest::m_fragment_shader_code_case_1 =
504 const glw::GLchar* gl3cts::ClipDistance::CoverageTest::m_vertex_shader_code_case_2 =
520 const glw::GLchar* gl3cts::ClipDistance::CoverageTest::m_fragment_shader_code_case_2 =
557 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
571 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
781 const glw::Functions& gl, const glw::GLenum primitive_type)
871 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_vertex_shader_code = "#version 130\n"
887 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_explicit_redeclaration =
891 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_dynamic_array_setter =
898 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_static_array_setter =
902 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_clip_function[] = {
941 const glw::GLuint gl3cts::ClipDistance::FunctionalTest::m_clip_function_count =
945 const glw::GLchar* gl3cts::ClipDistance::FunctionalTest::m_fragment_shader_code =
956 const glw::GLenum gl3cts::ClipDistance::FunctionalTest::m_primitive_types[] = { GL_POINTS, GL_LINES, GL_TRIANGLES };
959 const glw::GLenum gl3cts::ClipDistance::FunctionalTest::m_primitive_indices[] = { 1, 2, 3 };
962 const glw::GLuint gl3cts::ClipDistance::FunctionalTest::m_primitive_types_count =
966 const glw::GLfloat
992 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1028 bool gl3cts::ClipDistance::NegativeTest::testClipVertexBuildingErrors(const glw::Functions& gl)
1063 bool gl3cts::ClipDistance::NegativeTest::testMaxClipDistancesBuildingErrors(const glw::Functions& gl)
1090 bool gl3cts::ClipDistance::NegativeTest::testClipDistancesRedeclarationBuildingErrors(const glw::Functions& gl)
1113 const glw::GLchar* gl3cts::ClipDistance::NegativeTest::m_vertex_shader_code_case_0 =
1124 const glw::GLchar* gl3cts::ClipDistance::NegativeTest::m_vertex_shader_code_case_1 =
1136 const glw::GLchar* gl3cts::ClipDistance::NegativeTest::m_vertex_shader_code_case_2 =
1152 const glw::GLchar* gl3cts::ClipDistance::NegativeTest::m_fragment_shader_code =
1171 gl3cts::ClipDistance::Utility::Program::Program(const glw::Functions& gl, const std::string& vertex_shader_code,
1172 const std::string& fragment_shader_code,
1177 const glw::GLchar* vertex_shader_code_c = (const glw::GLchar*)vertex_shader_code.c_str();
1178 const glw::GLchar* fragment_shader_code_c = (const glw::GLchar*)fragment_shader_code.c_str();
1235 const gl3cts::ClipDistance::Utility::Program::CompilationStatus& gl3cts::ClipDistance::Utility::Program::
1236 VertexShaderStatus() const
1245 const gl3cts::ClipDistance::Utility::Program::CompilationStatus& gl3cts::ClipDistance::Utility::Program::
1246 FragmentShaderStatus() const
1255 const gl3cts::ClipDistance::Utility::Program::LinkageStatus& gl3cts::ClipDistance::Utility::Program::ProgramStatus()
1256 const
1269 const glw::GLenum shader_type, const glw::GLchar* const* shader_code)
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader,
1367 const glw::GLchar* varying = i->c_str();
1452 void gl3cts::ClipDistance::Utility::Program::UseProgram() const
1464 gl3cts::ClipDistance::Utility::Framebuffer::Framebuffer(const glw::Functions& gl, const glw::GLsizei size_x,
1465 const glw::GLsizei size_y)
1577 gl3cts::ClipDistance::Utility::VertexArrayObject::VertexArrayObject(const glw::Functions& gl,
1578 const glw::GLenum primitive_type)