Lines Matching refs:string
49 #include <string>
71 Program& add (const std::string& name);
72 void add (const std::string& name, de::MovePtr<Program>& program);
74 bool contains (const std::string& name) const;
75 const Program& get (const std::string& name) const;
80 typedef typename std::map<std::string, Program*>::const_iterator IteratorImpl;
88 const std::string& getName (void) const { return m_impl->first; }
105 typedef std::map<std::string, Program*> ProgramMap;
130 Program& ProgramCollection<Program>::add (const std::string& name)
140 void ProgramCollection<Program>::add (const std::string& name, de::MovePtr<Program>& program)
148 bool ProgramCollection<Program>::contains (const std::string& name) const
154 const Program& ProgramCollection<Program>::get (const std::string& name) const
162 std::vector<std::string> sources[glu::SHADERTYPE_LAST];
212 SubgroupFactory(deqp::Context& context, tcu::TestNodeType type, const std::string& name, const std::string& desc,
284 const std::string& name,
285 const std::string& desc,
399 std::string getSharedMemoryBallotHelper();
405 std::string getShaderStageName(ShaderStageFlags stage);
407 std::string getSubgroupFeatureName(SubgroupFeatureFlags bit);
411 std::string getVertShaderForStage(ShaderStageFlags stage);
432 std::string getFormatNameForGLSL(Format format);
434 void addGeometryShadersFromTemplate (const std::string& glslTemplate, SourceCollections& collection);