Lines Matching refs:getId

394 	GLuint getId()
563 m_gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, img.getId(), 0);
1122 << "binding inputBuffers[" << ndx << "](" << inputBuffers[ndx]->getType() << ", " << inputBuffers[ndx]->getId() << " ), "
1128 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(),
1133 gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId());
1197 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer.getId());
1306 << "binding inputBuffers[" << ndx << "](" << inputBuffers[ndx]->getType() << ", " << inputBuffers[ndx]->getId() << " ), "
1312 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(),
1317 gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId());
1393 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer.getId());
1522 << inputBuffers[ndx]->getId() << ", " << size << "), "
1526 gl.bindBufferBase(inputBuffers[ndx]->getType(), getResultBinding(stagesVector[ndx]), inputBuffers[ndx]->getId());
1552 << inputBuffers[ndx]->getId() << ", " << extraDatas[datasNdx].numElements << " els), "
1558 gl.bindImageTexture(extraDatas[datasNdx].binding, inputBuffers[ndx]->getId(),
1563 gl.bindBufferBase(inputBuffers[ndx]->getType(), extraDatas[datasNdx].binding, inputBuffers[ndx]->getId());
1756 << "binding inputBuffers[" << ndx << "](" << inputBuffers[ndx]->getType() << ", " << inputBuffers[ndx]->getId() << " ), "
1762 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(),
1767 gl.bindBufferBase(inputBuffers[ndx]->getType(), extraData[ndx].binding, inputBuffers[ndx]->getId());
1847 gl.bindBuffer(GL_ARRAY_BUFFER, vertexBuffer.getId());
1928 << "binding inputBuffers[" << i << "](" << inputBuffers[i]->getType() << ", " << inputBuffers[i]->getId() << " ), "
1934 gl.bindImageTexture(extraDatas[i].binding, inputBuffers[i]->getId(),
1939 gl.bindBufferBase(inputBuffers[i]->getType(), extraDatas[i].binding, inputBuffers[i]->getId());
2082 << ", id=" << resultBuffer.getId() << ", binding=0), COMPUTE"
2085 gl.bindBufferBase(resultBuffer.getType(), 0, resultBuffer.getId());
2092 << ", id=" << inputBuffers[i]->getId() << ", binding="
2098 gl.bindImageTexture(inputs[i].binding, inputBuffers[i]->getId(),
2103 gl.bindBufferBase(inputBuffers[i]->getType(), inputs[i].binding, inputBuffers[i]->getId());