Lines Matching defs:maxWidth

1092 	const deUint32							maxWidth				= getMaxWidth();
1147 const deUint64 vertexBufferSize = 2ull * maxWidth * sizeof(tcu::Vec4);
1151 Image discardableImage (context, maxWidth, 1u, format);
1155 std::vector<tcu::Vec4> data (2u * maxWidth, tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f));
1156 const float pixelSize = 2.0f / static_cast<float>(maxWidth);
1174 gl.viewport(0, 0, maxWidth, 1u);
1177 const deUint64 imageResultSize = getFormatSizeInBytes(format) * maxWidth;
1181 for (deUint32 width = 1u; width < maxWidth; width = getNextWidth(width))
1277 const deUint32 maxWidth = getMaxWidth();
1331 const deUint64 vertexBufferSize = maxWidth * sizeof(tcu::Vec4);
1335 Image discardableImage (context, maxWidth, 1u, format);
1339 std::vector<tcu::Vec4> data (maxWidth, tcu::Vec4(1.0f, 0.5f, 1.0f, 1.0f));
1340 const float pixelSize = 2.0f / static_cast<float>(maxWidth);
1343 for(deUint32 ndx = 0u; ndx < maxWidth; ++ndx)
1349 deMemcpy(bufferPtr, &data[0], maxWidth * sizeof(tcu::Vec4));
1357 gl.viewport(0, 0, maxWidth, 1u);
1360 const deUint64 imageResultSize = getFormatSizeInBytes(format) * maxWidth;
1364 for (deUint32 width = 1u; width < maxWidth; width = getNextWidth(width))
1441 const deUint32 maxWidth = getMaxWidth();
1516 const deUint64 shaderSize = (stagesVector[ndx] == SHADER_STAGE_TESS_EVALUATION_BIT) ? maxWidth * 2 : maxWidth;
1580 Image resultImage (context, maxWidth, 1, format);
1581 const deUint64 imageResultSize = getFormatSizeInBytes(format) * maxWidth;
1588 gl.viewport(0, 0, maxWidth, 1u);
1591 for (deUint32 width = 1u; width < maxWidth; width = getNextWidth(width))
1727 const deUint32 maxWidth = getMaxWidth();
1783 const deUint64 vertexBufferSize = maxWidth * sizeof(tcu::Vec4);
1789 Image discardableImage (context, maxWidth, 1u, format);
1793 std::vector<tcu::Vec4> data (maxWidth, tcu::Vec4(1.0f, 0.5f, 1.0f, 1.0f));
1794 const float pixelSize = 2.0f / static_cast<float>(maxWidth);
1797 for(deUint32 ndx = 0u; ndx < maxWidth; ++ndx)
1803 deMemcpy(bufferPtr, &data[0], maxWidth * sizeof(tcu::Vec4));
1811 gl.viewport(0, 0, maxWidth, 1u);
1814 const deUint64 imageResultSize = getFormatSizeInBytes(format) * maxWidth;
1818 for (deUint32 width = 1u; width < maxWidth; width = getNextWidth(width))