Lines Matching refs:texture
178 struct texture
180 texture(deqp::Context& context);
181 ~texture();
590 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
601 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
605 virtual void setupFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& texture_0,
606 Utils::texture& texture_1);
616 void prepareTextureR32I(Utils::texture& texture);
617 void prepareTextureR32Ix4(Utils::texture& texture);
618 void prepareTextureArrayR32I(Utils::texture& texture);
619 void prepareTextureR32F(Utils::texture& texture);
620 void prepareTextureD32F(Utils::texture& texture);
646 * - prepare 2D R32I 128x128 texture filled with value -1 and set it up as
721 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
788 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
803 * - texture should be 2D array with 16 layers;
823 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
828 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
886 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
898 * - prepare 2D 128x128 R32I texture, filled with value -1 and set it as
919 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
929 * - prepate 2D 16x2 R32F texture filled with value -1.0 and set it up as
971 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
977 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
984 * - add second 2D 16x2 DEPTH_COMPONENT32F texture and set it up as
1007 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
1017 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);
1019 virtual void setupFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& texture_0,
1020 Utils::texture& texture_1);
1029 * - prepare 2D array R32I 128x128x4 texture and configure it as
1064 virtual bool checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
1070 virtual void prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1);