Lines Matching refs:GLchar

108 		shaderCompilationException(const glw::GLchar* source, const glw::GLchar* message);
123 programLinkageException(const glw::GLchar* error_message);
142 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
143 const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code,
144 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code,
145 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable = false);
147 void compile(glw::GLuint shader_id, const glw::GLchar* source) const;
149 glw::GLint getAttribLocation(const glw::GLchar* name) const;
151 glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const;
153 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const;
155 glw::GLint getUniformLocation(const glw::GLchar* uniform_name) const;
162 static void printShaderSource(const glw::GLchar* source, tcu::MessageBuilder& log);
331 void checkGLError(glw::GLenum expected_error, const glw::GLchar* description, bool& out_result);
408 const glw::GLchar* description, bool& out_result);
451 const glw::GLchar* description, bool& out_result);
491 void compareDepthRanges(std::vector<T>& left, std::vector<T>& right, const glw::GLchar* description,
538 const glw::GLchar* description, bool& out_result);
547 DrawTestBase(deqp::Context& context, const glcts::ExtParameters& extParams, const glw::GLchar* test_name,
548 const glw::GLchar* test_description);
814 DrawMultipleLayers(deqp::Context& context, const glcts::ExtParameters& extParams, const glw::GLchar* test_name,
815 const glw::GLchar* test_description);