Lines Matching defs:index

70 		void bindRange(glw::GLuint index, glw::GLintptr offset, glw::GLsizeiptr size);
236 void depthRangeIndexed(glw::GLuint index, glw::GLfloat n, glw::GLfloat f)
238 m_gl.depthRangeIndexedfOES(index, n, f);
241 void depthRangeIndexed(glw::GLuint index, glw::GLdouble n, glw::GLdouble f)
243 m_gl.depthRangeIndexed(index, n, f);
256 void getDepthi_v(glw::GLenum target, glw::GLuint index, glw::GLfloat* data)
258 m_gl.getFloati_v(target, index, data);
261 void getDepthi_v(glw::GLenum target, glw::GLuint index, glw::GLdouble* data)
263 m_gl.getDoublei_v(target, index, data);
281 * * DepthRangeIndexed generates INVALID_VALUE when <index> is greater than or
285 * * ViewportIndexedf and ViewportIndexedfv generate INVALID_VALUE when <index>
291 * * ScissorIndexed and ScissorIndexedv generate INVALID_VALUE when <index> is
296 * SCISSOR_TEST and <index> is greater than or equal to the
299 * <index> is greater than or equal to the value of MAX_VIEWPORTS;
300 * * GetFloati_v generates INVALID_VALUE when <target> is VIEWPORT and <index>
303 * <index> is greater than or equal to the value of MAX_VIEWPORTS;
381 * - for each index:
386 * - for each index:
424 * - for each index:
429 * - for each index:
466 * - for each index:
469 * - for each index:
509 * - for each index:
512 * - for each index:
659 * index = 0;
662 * ViewportIndexedf(index++,
699 * - geometry shader should declare unsigned integer uniform "index";
700 * - geometry shader should assign a value of "index" to gl_ViewportIndex and
704 * * set "index" to unique value from range <0:15>;
706 * * verify that only area of viewport at "index" has been updated;
765 * - uniform "index" should be removed;
838 * index = 0;
841 * ScissorIndexed(index++,
944 * for (index = 0; index < 16; ++index)