Lines Matching refs:status
399 /* Compilation status */
400 glw::GLint status = GL_FALSE;
410 /* Get compilation status */
411 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status);
415 if (GL_TRUE != status)
529 /* Link status */
530 glw::GLint status = GL_FALSE;
573 /* Get link status */
574 gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status);
578 if (GL_TRUE != status)