Lines Matching refs:checkGLError

983 	checkGLError(GL_NO_ERROR, "depthRangeArray, correct parameters", test_result);
986 checkGLError(GL_INVALID_VALUE, "depthRangeArray, <first> == GL_MAX_VIEWPORTS", test_result);
989 checkGLError(GL_NO_ERROR, "depthRangeArray, <first> + <count> == GL_MAX_VIEWPORTS", test_result);
992 checkGLError(GL_INVALID_VALUE, "depthRangeArray, <first> + <count> > GL_MAX_VIEWPORTS", test_result);
999 checkGLError(GL_NO_ERROR, "depthRangeIndexed, <index> == 0", test_result);
1002 checkGLError(GL_NO_ERROR, "depthRangeIndexed, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1005 checkGLError(GL_INVALID_VALUE, "depthRangeIndexed, <index> == GL_MAX_VIEWPORTS", test_result);
1008 checkGLError(GL_INVALID_VALUE, "depthRangeIndexed, <index> > GL_MAX_VIEWPORTS", test_result);
1017 checkGLError(GL_NO_ERROR, "getDouble/Floati_v, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1020 checkGLError(GL_INVALID_VALUE, "getDouble/Floati_v, <index> == GL_MAX_VIEWPORTS", test_result);
1091 checkGLError(GL_NO_ERROR, "viewportArrayv, correct parameters", test_result);
1094 checkGLError(GL_INVALID_VALUE, "viewportArrayv, <first> == GL_MAX_VIEWPORTS", test_result);
1097 checkGLError(GL_NO_ERROR, "viewportArrayv, <first> + <count> == GL_MAX_VIEWPORTS", test_result);
1100 checkGLError(GL_INVALID_VALUE, "viewportArrayv, <first> + <count> > GL_MAX_VIEWPORTS", test_result);
1116 checkGLError(GL_NO_ERROR, "viewportIndexedf, <index> == 0", test_result);
1119 checkGLError(GL_NO_ERROR, "viewportIndexedf, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1122 checkGLError(GL_INVALID_VALUE, "viewportIndexedf, <index> == GL_MAX_VIEWPORTS", test_result);
1125 checkGLError(GL_INVALID_VALUE, "viewportIndexedf, <index> > GL_MAX_VIEWPORTS", test_result);
1128 checkGLError(GL_NO_ERROR, "viewportIndexedfv, <index> == 0", test_result);
1131 checkGLError(GL_NO_ERROR, "viewportIndexedfv, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1134 checkGLError(GL_INVALID_VALUE, "viewportIndexedfv, <index> == GL_MAX_VIEWPORTS", test_result);
1137 checkGLError(GL_INVALID_VALUE, "viewportIndexedfv, <index> > GL_MAX_VIEWPORTS", test_result);
1146 checkGLError(GL_INVALID_VALUE, "viewport, negative width", test_result);
1149 checkGLError(GL_INVALID_VALUE, "viewport, negative height", test_result);
1168 checkGLError(GL_INVALID_VALUE, "viewportArrayv, negative width", test_result);
1171 checkGLError(GL_INVALID_VALUE, "viewportIndexedf, negative width", test_result);
1174 checkGLError(GL_INVALID_VALUE, "viewportIndexedfv, negative width", test_result);
1181 checkGLError(GL_INVALID_VALUE, "viewportArrayv, negative height", test_result);
1184 checkGLError(GL_INVALID_VALUE, "viewportIndexedf, negative height", test_result);
1187 checkGLError(GL_INVALID_VALUE, "viewportIndexedfv, negative height", test_result);
1208 checkGLError(GL_NO_ERROR, "scissorArrayv, correct parameters", test_result);
1211 checkGLError(GL_INVALID_VALUE, "scissorArrayv, <first> == GL_MAX_VIEWPORTS", test_result);
1214 checkGLError(GL_NO_ERROR, "scissorArrayv, <first> + <count> == GL_MAX_VIEWPORTS", test_result);
1217 checkGLError(GL_INVALID_VALUE, "scissorArrayv, <first> + <count> > GL_MAX_VIEWPORTS", test_result);
1233 checkGLError(GL_NO_ERROR, "scissorIndexed, <index> == 0", test_result);
1236 checkGLError(GL_NO_ERROR, "scissorIndexed, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1239 checkGLError(GL_INVALID_VALUE, "scissorIndexed, <index> == GL_MAX_VIEWPORTS", test_result);
1242 checkGLError(GL_INVALID_VALUE, "scissorIndexed, <index> > GL_MAX_VIEWPORTS", test_result);
1245 checkGLError(GL_NO_ERROR, "scissorIndexedv, <index> == 0", test_result);
1248 checkGLError(GL_NO_ERROR, "scissorIndexedv, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1251 checkGLError(GL_INVALID_VALUE, "scissorIndexedv, <index> == GL_MAX_VIEWPORTS", test_result);
1254 checkGLError(GL_INVALID_VALUE, "scissorIndexedv, <index> > GL_MAX_VIEWPORTS", test_result);
1263 checkGLError(GL_INVALID_VALUE, "scissor, negative width", test_result);
1266 checkGLError(GL_INVALID_VALUE, "scissor, negative height", test_result);
1285 checkGLError(GL_INVALID_VALUE, "scissorArrayv, negative width", test_result);
1288 checkGLError(GL_INVALID_VALUE, "scissorIndexed, negative width", test_result);
1291 checkGLError(GL_INVALID_VALUE, "scissorIndexedv, negative width", test_result);
1298 checkGLError(GL_INVALID_VALUE, "scissorArrayv, negative height", test_result);
1301 checkGLError(GL_INVALID_VALUE, "scissorIndexed, negative height", test_result);
1304 checkGLError(GL_INVALID_VALUE, "scissorIndexedv, negative height", test_result);
1315 checkGLError(GL_NO_ERROR, "disablei, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1318 checkGLError(GL_INVALID_VALUE, "disablei, <index> == GL_MAX_VIEWPORTS", test_result);
1321 checkGLError(GL_NO_ERROR, "enablei, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1324 checkGLError(GL_INVALID_VALUE, "enablei, <index> == GL_MAX_VIEWPORTS", test_result);
1327 checkGLError(GL_NO_ERROR, "isEnabledi, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1330 checkGLError(GL_INVALID_VALUE, "isEnabledi, <index> == GL_MAX_VIEWPORTS", test_result);
1341 checkGLError(GL_NO_ERROR, "getIntegeri_v, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1344 checkGLError(GL_INVALID_VALUE, "getIntegeri_v, <index> == GL_MAX_VIEWPORTS", test_result);
1355 checkGLError(GL_NO_ERROR, "getFloati_v, <index> == GL_MAX_VIEWPORTS - 1", test_result);
1358 checkGLError(GL_INVALID_VALUE, "getFloati_v, <index> == GL_MAX_VIEWPORTS", test_result);
1395 void APIErrors::checkGLError(GLenum expected_error, const GLchar* description, bool& out_result)