Lines Matching defs:near
974 data.resize(max_viewports * 2 /* near + far */);
1427 data.resize(max_viewports * 2 /* near + far */);
1437 GLint near = (GLint)data[2 * i + 0];
1440 if ((0.0 != near) || (1.0 != far))
1443 << "]: " << near << " : " << far << " expected: 0.0 : 1.0"
2115 const GLuint DepthRangeAPI::m_n_elements = 2 /* near + far */;
3085 const T near = step * (T)i;
3087 depth_data[i * 2 + 0] = near;
3088 depth_data[i * 2 + 1] = T(1.0) - near;
4226 const GLfloat near = step * (GLfloat)i;
4228 depth_data[i * 2 + 0] = near;
4229 depth_data[i * 2 + 1] = 1.0f - near;
4237 /* Bottom row should contain near values, top one should contain far values */
4238 const GLfloat near = texture_data[i];
4241 if ((expected_near != near) || (expected_far != far))
4244 << expected_near << ", " << expected_far << "] got [" << near << ", "
4390 /* Bottom row should contain near values, top one should contain far values */
4391 const GLfloat near = texture_data[i];
4394 if ((depth_value <= near) || (depth_value <= far))
4397 << depth_value << " got [" << near << ", " << far << "]"