Lines Matching refs:blockNdx

212 		: type(glu::TYPE_LAST), size(0), blockNdx(-1), offset(-1), arrayStride(-1), matrixStride(-1), isRowMajor(false)
219 int blockNdx;
229 << ", blockNdx = " << entry.blockNdx << ", offset = " << entry.offset
450 entry.blockNdx = curBlockNdx;
491 entry.blockNdx = curBlockNdx;
515 entry.blockNdx = curBlockNdx;
554 for (int blockNdx = 0; blockNdx < numUniformBlocks; blockNdx++)
556 const UniformBlock& block = interface.getUniformBlock(blockNdx);
651 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
653 void* basePtr = blockPointers.find(blockNdx)->second;
654 int numEntries = (int)layout.blocks[blockNdx].activeUniformIndices.size();
658 const UniformLayoutEntry& entry = layout.uniforms[layout.blocks[blockNdx].activeUniformIndices[entryNdx]];
986 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
988 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1040 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1042 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1080 for (int blockNdx = 0; blockNdx < interface.getNumUniformBlocks(); blockNdx++)
1082 const UniformBlock& block = interface.getUniformBlock(blockNdx);
1114 for (int blockNdx = 0; blockNdx < numActiveBlocks; blockNdx++)
1116 BlockLayoutEntry& entry = layout.blocks[blockNdx];
1121 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_DATA_SIZE, &size);
1122 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_NAME_LENGTH, &nameLen);
1123 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBlockUniforms);
1129 gl.getActiveUniformBlockName(program, (deUint32)blockNdx, (glw::GLsizei)nameBuf.size(), DE_NULL, &nameBuf[0]);
1136 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
1202 entry.blockNdx = blockIndices[uniformNdx];
1365 for (int blockNdx = 0; blockNdx < (int)refLayout.blocks.size(); blockNdx++)
1367 blockPointers[blockNdx] = &data[0] + curOffset;
1368 curOffset += refLayout.blocks[blockNdx].size;
1399 for (int blockNdx = 0; blockNdx < (int)glLayout.blocks.size(); blockNdx++)
1400 log << TestLog::Message << blockNdx << ": " << glLayout.blocks[blockNdx] << TestLog::EndMessage;
1431 for (int blockNdx = 0; blockNdx < (int)glLayout.blocks.size(); blockNdx++)
1433 deUint32 binding = (deUint32)blockNdx; // \todo [2012-01-25 pyry] Randomize order?
1434 gl.uniformBlockBinding(program.getProgram(), (deUint32)blockNdx, binding);
1447 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1449 glData[blockNdx].resize(glLayout.blocks[blockNdx].size);
1450 glBlockPointers[blockNdx] = &glData[blockNdx][0];
1455 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1458 deUint32 binding = (deUint32)blockNdx;
1461 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0],
1481 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1485 glBlockOffsets[blockNdx] = curOffset;
1486 curOffset += glLayout.blocks[blockNdx].size;
1494 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1495 glBlockPointers[blockNdx] = &glData[glBlockOffsets[blockNdx]];
1510 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1512 deUint32 binding = (deUint32)blockNdx;
1513 gl.bindBufferRange(GL_UNIFORM_BUFFER, binding, buffer, (glw::GLintptr)glBlockOffsets[blockNdx],
1514 (glw::GLsizeiptr)glLayout.blocks[blockNdx].size);
1516 curOffset += glLayout.blocks[blockNdx].size;
1533 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1535 const UniformBlock& block = m_interface.getUniformBlock(blockNdx);
1615 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1617 const UniformBlock& block = m_interface.getUniformBlock(blockNdx);
1690 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1692 const UniformBlock& block = m_interface.getUniformBlock(blockNdx);
1754 if (uniform.blockNdx < 0 || !deInBounds32(uniform.blockNdx, 0, numBlocks))
1763 for (int blockNdx = 0; blockNdx < numBlocks; blockNdx++)
1765 const BlockLayoutEntry& block = layout.blocks[blockNdx];
1792 if (uniform.blockNdx < 0)
1795 const BlockLayoutEntry& block = layout.blocks[uniform.blockNdx];
1840 for (int blockNdx = 0; blockNdx < (int)layout.blocks.size(); blockNdx++)
1842 const BlockLayoutEntry& block = layout.blocks[blockNdx];
1845 if (queriedNdx != blockNdx)
1848 << ", expected " << blockNdx << "!" << TestLog::EndMessage;