Lines Matching refs:buffer
666 ** frame buffer or texture precision. RGBA epsilons are
701 /* frame buffer bits */
1206 * - allocate large enough memory buffer for the texture data - tex_width * tex_height * tex_depth * MAX_PIXEL_SIZE
1207 * - fill the buffer with the pattern
1213 * - free the buffer
1246 /* Reuse textureData buffer to initialize source texture.
1247 * Fill the buffer according to the color scheme */
1319 std::vector<GLubyte> buffer(resultTextureSize * 4, 0);
1320 gl.readPixels(0, 0, viewWidth, viewHeight, GL_RGBA, GL_UNSIGNED_BYTE, (void*)&(buffer[0]));
1321 if (verifyClampMode(&buffer[0], viewWidth, viewHeight, m_clampMode, internalformat))