Lines Matching defs:width
496 GLenum clampMode, GLint lodLevel, GLsizei width, GLsizei height);
508 void clearTextures(GLenum target, GLsizei width, GLsizei height, GLint lod, GLenum internalformat, GLenum type,
516 bool verifyClampMode(GLubyte* buf, GLsizei width, GLsizei height, GLenum clampMode, GLenum internalformat) const;
517 bool verifyClampToEdge(GLubyte* buf, GLsizei width_init, GLsizei height_init, GLsizei width, GLsizei height,
519 bool verifyRepeat(GLubyte* buf, GLsizei width, GLsizei height, GLenum internalformat) const;
520 bool verifyMirroredRepeat(GLubyte* buf, GLsizei width, GLsizei height, GLenum internalformat) const;
537 GLsizei width, GLsizei height)
542 , m_width(width)
594 * NOTE: width of the red and blue rectangles would be less than green and white ones for odd texture's widths
637 void TestClampModeForInternalFormat::clearTextures(GLenum target, GLsizei width, GLsizei height, GLint lod,
645 width *= 2;
650 std::vector<GLubyte> tex_buf(width * height * MAX_PIXEL_SIZE, 0);
654 gl.texImage2D(target, level, internalformat, width, height, 0, format, type, &tex_buf[0]);
657 continueLoop = !((height == 1) && (width == 1));
658 if (width > 1)
659 width /= 2;
746 GLsizei width, GLsizei height, GLenum internalformat) const
757 GLsizei red_w = proportion(width, width_init / 2, width_init);
763 TestArea check_area = { 0, width, 0, height };
786 for (; i < width; i++)
798 buf += skip * width * size;
815 for (; i < width; i++)
838 bool TestClampModeForInternalFormat::verifyRepeat(GLubyte* buf, GLsizei width, GLsizei height,
851 GLsizei tex_w = width / 3;
921 bool TestClampModeForInternalFormat::verifyMirroredRepeat(GLubyte* buf, GLsizei width, GLsizei height,
935 GLsizei tex_w = width / 3;
1125 bool TestClampModeForInternalFormat::verifyClampMode(GLubyte* buf, GLsizei width, GLsizei height, GLenum clampMode,
1131 return verifyClampToEdge(buf, width, height, width, height, internalformat);
1133 return verifyRepeat(buf, width, height, internalformat);
1135 return verifyMirroredRepeat(buf, width, height, internalformat);
1307 /* Set viewport's width and height based on an overview */
1351 GLsizei width;
1371 testBaseName << formatInfo.name << "_" << ts.width << "x" << ts.height << "_" << lod << "_";
1375 ts.width, ts.height));
1377 ts.width, ts.height));
1379 lod, ts.width, ts.height));