Lines Matching defs:level
642 GLint level;
643 for (level = lod; level > 0; level--)
653 if (level != lod)
654 gl.texImage2D(target, level, internalformat, width, height, 0, format, type, &tex_buf[0]);
655 level++;
719 /* If we have 8 bits framebuffer, we should hit the right value within one intensity level. */
1208 * - upload the texture with glTexImage2D() to the requested level
1210 * - render a quad with size matching the texture LOD level